Iβm doing all of the pixel art for this game in Pixquare. The full version costs money, but you can download it and try it out for free!
09.06.2025 19:15 β π 2 π 0 π¬ 0 π 0@ceruleanchurro.bsky.social
Iβm doing all of the pixel art for this game in Pixquare. The full version costs money, but you can download it and try it out for free!
09.06.2025 19:15 β π 2 π 0 π¬ 0 π 0Those sorts of puzzles are so cool! They definitely make my brain hurt, and I can see how youβd be suffering from needing to test your own game right now lol. I canβt wait to see how it turns out!
09.06.2025 16:12 β π 0 π 0 π¬ 0 π 0While I probably wonβt have time to add the extra islands I was planning (I do unfortunately need to pass my other classes), I am going to add another animation (Iβve started it, weβll see if I finish in time) and lots of smaller tweaks.
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For this background, I was inspired by Tan Zi Xiβs depiction of the trash islands formed by massive ocean gyres, places where the currents collide in slow whirlpools and draw in debris.
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I totally forgot to upload pictures of my progress last week before the showcaseβI spent most of my time drawing backgrounds and getting them into both Unity and the itch page.
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Oh thatβs so fun, I love that itβs so playful. It really brings your voice (oops, pun) as a dev into the game, and itβs definitely unique. I will admit, though, I have no idea what the inspiration isπ₯²π
03.06.2025 01:44 β π 1 π 0 π¬ 1 π 0I meant to finish writing that fourth island tonightβ¦ instead, I got one branch in and then added ambient sound to every single unique environment, and had to reformat my credits so theyβd all fit. Argh. That island is tomorrowβs problem now, I guess?
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Thereβs something indescribably satisfying about finishing a piece of art and plopping it right into your gameβs background. At some point Iβd love to add subtle looping animations to this title screen, but I think thatβll have to wait until next week.
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I just finished the writing for my third island! Players now have a random chance of dying to some of their choices. Itβs not totally functional yet (Iβm hunting down my syntax errors, wish me luck, I think I wrote half of it in python) but it will be soon.
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This is, like, the third time Iβve seen your post and I only just realized that you said the measuring cup has BOBA in it, not coffee. Somehow thatβs way more unhinged lol
31.05.2025 04:58 β π 2 π 0 π¬ 0 π 0Note to self: Bluesky does not support gifs. Export all animations as mov or mp4, not gif, if you want them to move.
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We have liftoff! Well, semi-fluid movement, at least. Iβm going to add subtle environmental animations (waves and clouds) before I stick this in the game, but Iβm really happy with how the boatβs movement turned out.
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I always forget how long animation takes. I end up in a meditative state, and then all of a sudden the sun has gone down and Iβve got a crick in my neck. Now, I just need to do a lot of detailing and transforming before I can add it to the game.
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That color scheme is absolutely gorgeous, the image you posted with the color scheme looks like itβs in a dream. Is there a particular meaning behind the colors?
23.05.2025 14:10 β π 0 π 0 π¬ 1 π 0On my desk: a lamp, a box of tissues, my laptop, an empty mug, a bottle of Advil, a container with scissors and writing implementsβ¦
23.05.2025 14:06 β π 2 π 0 π¬ 0 π 0All of the code for the basic gameplay is now done and functional; now I just need to make the pixel art, write stuff, and copy paste ALL THE THINGS. Iβll probably end up complicating this later with static variables, but for now Iβll enjoy the lack of error messages.
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Players can now hop randomly between islands without repeating locations! I still need to implement the sea serpent fights and rewards, but theyβre less central mechanics than the island hopping. Anyway, now itβs time to learn how pixel art works.
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Ohhh those reflections are cool! The reverse spelling in the title is a great addition, too. How do you think the implementation of those reflections might be altered by making it 2D versus 3D?
19.05.2025 01:37 β π 0 π 0 π¬ 0 π 0So far I have all of the buttons in the game hooked up, and now I just need to do the randomize location script (and add a few scenes so that I have places to send players to) before I have a functional framework.
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I actually started with the slide deck rather than the alpha build, because I needed to process and think through the mechanics before I could actually start building them. I think Iβve gotten it all sorted out now? Hopefully? lol, Iβll find out when I start implementing.
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My game is functional (yay!), so I wanted to add some juiciness to it. Adding minimal SFX took me, like, an hour. The trickiest bit was hooking everything upβapparently the audio component has to be on the same GameObject as the script, so I had to redo a lot once I realized. π« π₯²
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Everyone is different, but whatβs helped me is strategic scheduling, and trying to keep projects both interesting and achievable within the time frame. Focusing on perfection stresses me out and demotivates me, so I try to let go of that and enjoy the learning/creating process instead.
11.05.2025 17:52 β π 1 π 0 π¬ 0 π 0I actually planned out the concepts and first few levels earlier this past week. While itβs a simple concept, I think itβs represented well with the standard Space Invaders mechanics.
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Iβm almost finished with the first level of this game! The code is nearly written, I just have to hook everything up, but the textures are giving me trouble. I wanted thematic projectiles, but detailed materials donβt work with objects that smallπ₯²
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βDo You Love the Color of the Sky?β is an interesting yet lovely experience. We found the skyβs roof and floor, which was fun. Iβm still not sure what it means that small galaxies change your color and large ones sometimes orbit us.
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βAmbivalenceβ embodies its title. As you run from a deadly wall of spikes, you continuously switch between colors. I love that the colors the character grapples with make absolutely no difference, except to the end screen.
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βBecome a Great Artist in Just 10 Secondsβ is a fun puzzle when you treat it like oneβwe spent most of our time with this game trying to figure out what each key does. The auto setting is absolutely hypnotizing, though.
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βDiving Bellβ is an indescribable experience, with the atmospheric sound of a deep-sea dive as collaged textures animate the lines of the poem. Whatβs particularly fun is when you let go of the space bar- you begin to rise back to the surface.
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βA Game About Love and Distanceβ is gorgeous, and definitely frustrating until you start seeing some patterns in the mechanics. Thatβs where the messages about needing distance (but not too much) in relationships come through.
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βPassageβ is oddly peaceful. You wander through life with an (optional) partner, and eventually you both die. The music is electronic yet peaceful, and the backgrounds are super intricate.
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