Batuhan's Avatar

Batuhan

@drawcalloperator.bsky.social

Technical Artist, Graphics Programmer, Cats and HEMA.

18 Followers  |  39 Following  |  2 Posts  |  Joined: 18.11.2024  |  1.3214

Latest posts by drawcalloperator.bsky.social on Bluesky

Amazing educational resources if you are interested in tech art :)

18.11.2024 20:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev

18.11.2024 16:29 โ€” ๐Ÿ‘ 78    ๐Ÿ” 16    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1
Preview
UE5 Tutorial: Gradient mapping with Curve Atlas | Oskar ลšwierad Get more from Oskar ลšwierad on Patreon

Latest video ๐ŸŒ€ The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tu...
Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!

18.11.2024 16:28 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image Post image

This place looks great. :) Obligatory first pictures of our khornate berserker. :)

18.11.2024 19:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The game's frontend flow implemented as a StateTree showing a hierarchy of states

The game's frontend flow implemented as a StateTree showing a hierarchy of states

I love this idea of using state trees as general purpose building blocks, and not just for AI:

unrealist.org/dev-log-03-s...

#unrealengine

07.11.2024 17:01 โ€” ๐Ÿ‘ 77    ๐Ÿ” 9    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 2

@drawcalloperator is following 20 prominent accounts