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Boruta.dev

@boruta.dev.bsky.social

Solo Dev making Snake in the Dark (demo on Steam!): https://store.steampowered.com/developer/BorutaDev Part of SuperDuperVibes collective: https://store.steampowered.com/developer/SuperDuperVibes Polish Game Dev Starter Pack: https://go.bsky.app/JuuSSUs

2,446 Followers  |  2,031 Following  |  858 Posts  |  Joined: 17.10.2024  |  2.1164

Latest posts by boruta.dev on Bluesky

Hope you'll enjoy it! :)

14.11.2025 20:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Snake in the Dark is a part of the Animal Fest on Steam :-)

If you haven't played the demo yet - this is your reminder!

store.steampowered.com/app/3198700/...

#solodev #indiedev #gamedev #indiegame #steamfest

14.11.2025 15:58 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Less than a year later - here we go! @steampowered.com announces its new hardware.

#indiedev, if you're ignoring controller support in your game, it's time to re-think. Steam is now a home console.

store.steampowered.com/sale/hardwar...

13.11.2025 07:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Holy hell!

12.11.2025 22:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A side-by-side comparison showing an art style transformation for a game called "Snake in the Dark." The left image features a smooth, illustrated style with a rounded font for the title, showing a cute snake in an arched doorway looking at a glowing cube. A large red arrow points to the right image, which shows the same scene recreated in a pixel art style, with a pixelated font for the title and the snake now looking at a small, white mouse.

A side-by-side comparison showing an art style transformation for a game called "Snake in the Dark." The left image features a smooth, illustrated style with a rounded font for the title, showing a cute snake in an arched doorway looking at a glowing cube. A large red arrow points to the right image, which shows the same scene recreated in a pixel art style, with a pixelated font for the title and the snake now looking at a small, white mouse.

Just a small update to my game's logo and capsule images (giving them more breathing room, replacing old cube with a mouse that's in the game now) resulted in significant uptick in my daily wishlist gain.

I was putting it off since a year. Let that be a lesson to all you
#indiedev #solodev #gamedev

12.11.2025 22:17 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for doing this yet again!

Very fortunate timing, our game was just announced.

bsky.app/profile/supe...

08.11.2025 00:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Blunt Blade and a Hundred Halls on Steam Kill. Kill. Die. Repeat. Blunt Blade and a Hundred Halls is a game about slaying monsters in a dungeon to grind their meat as an offering to the devil who lives in your basement walls. A retro-styled,...

Steam page link:
store.steampowered.com/app/3745390/

Interested? Sign up for the upcoming playtest on Steam, and add the game to your wishlist while you're at it!

08.11.2025 00:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Blunt Blade and a Hundred Halls is a cozy, wholesome first-person slasher roguelite adventure game where a boy meets a friendly devil who lives in his basement walls and decides to feed him with his all-time favorite food: freshly sourced dungeon freak meat (yum!).

#pitchyagame

08.11.2025 00:16 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Preview
Blunt Blade and a Hundred Halls on Steam Kill. Kill. Die. Repeat. Blunt Blade and a Hundred Halls is a game about slaying monsters in a dungeon to grind their meat as an offering to the devil who lives in your basement walls. A retro-styled,...

Next Fest ended last week ;-) But here's our newly announced game:

store.steampowered.com/app/3745390/...

29.10.2025 09:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Holy hell. This is amazing!

22.10.2025 07:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Beautiful and very nostalgic!

21.10.2025 11:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Dude. That Steam Page goes HARD. <3

20.10.2025 13:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And done :-)

13.10.2025 12:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I mean just show them in the scale you intend them to appear in the game - nevermind there's no game yet. :-) It's really hard to figure out what am I looking at when the pixels take up half of the screen.

13.10.2025 12:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just launched a demo, and our Early Access release is in late November!

bsky.app/profile/supe...

13.10.2025 10:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very hard to follow the animation and imagine the finished character at this scale. Maybe export them in in-game resolution, to give the viewer a better grasp of how it will look like in the game itself?

13.10.2025 10:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I feel for you!
I did all the pixelart in my game, and then made some drawings of the main characters in pencil (granted - I used a popular cartoon for some reference), traced them into pixel art, made two distinct variations... and I get a lot of comments that "my art looks AI". Screw this noise :(

12.10.2025 23:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So stylish!

11.10.2025 23:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wishlisted in a heartbeat!

11.10.2025 23:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The Grid.
A digital frontier.
I tried to picture clusters of information as they traveled through the computer.
Ships, motorcycles.
With the circuits like freeways.
I kept dreaming of a world I thought I'd never see.

And then, one day...

I got in.

10.10.2025 14:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm anticipating the release of a Steam home console for some time now. It would make perfect sense.

bsky.app/profile/supe...

06.10.2025 21:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh, in that case I applaud you even more. Custom-made always has an edge over store-bought assets, when it comes to imbuing a game with a "soul" of its own :)

06.10.2025 19:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I can clearly see all the passion and hard work that's been put into the new visuals, but Ireally LOVE the old-school aesthetics you've started with :)

04.10.2025 17:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

so cool! I love the sword swinging mechanics (if I read it correctly) that makes you think about the direction of movement to gain an attack opportunity. Never seen anything like it!

03.10.2025 09:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's all fun and games until... your UI... develops... an eye?

#indiedev #indiegame #pixelart #horror

02.10.2025 18:00 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It is, it has been, IMO, and I don't see that changing, sadly. But at the very least cozy/wholesome games have their own niche and audience.

25.09.2025 19:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The way I see it, it's a step towards reducint the wishlist value inflation, that's been a real plague for the last year or two.

25.09.2025 19:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This really co-incides with the introduction of the new feature. My guess is this will make gaining and maintaining a wishlist even harder for games without a significant buzz off Steam. But in the end it will also mean the treshold you need to get to to have a good shot will be lower in general.

25.09.2025 19:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
screenshot from the newest Steam store GUI with wishlist count featured next to the search bar in the page's header

screenshot from the newest Steam store GUI with wishlist count featured next to the search bar in the page's header

This might have to do with Steam's new UI.
A button linking to user's personal wishlist page is now prominently featured next to the main search bar. A lot of people are being reminded their wishlists are bloated and head in to do some housekeeping, removing the games they don't instantly recognize.

25.09.2025 18:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hello Wally. You're a nice clump of pixels, lots of character for such a lil guy.

24.09.2025 07:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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