nothing to see here... π
#solodev #customengine #gamedev #ps1 #psx #indiedev #indiegame
@itsdanott.bsky.social
making lofi games in custom engines using odin-lang | c99 | c++ working on a dark medieval stealth game
nothing to see here... π
#solodev #customengine #gamedev #ps1 #psx #indiedev #indiegame
So cool - ah almost forgot: happy birthday!!
03.02.2026 10:21 β π 0 π 0 π¬ 1 π 0Just met you once in Berlin - hosting an open decks party at your red firetruck where anyone could join and play whatever they want - that was awesome :3
03.02.2026 10:17 β π 1 π 0 π¬ 1 π 0which distro resonated the most with you?
28.01.2026 19:43 β π 1 π 0 π¬ 1 π 0Uhh looking forward to this one
27.01.2026 21:19 β π 13 π 3 π¬ 0 π 0brave new world
26.01.2026 10:10 β π 51 π 10 π¬ 1 π 0game dev FINALLY does proper capsule art, images etc nearly 3.5 years into development!!!!
26.01.2026 01:15 β π 14 π 1 π¬ 1 π 0concept fighting scene from my game
#gamedev #indiegame #retrographics
β€οΈ
25.01.2026 15:40 β π 0 π 0 π¬ 0 π 0Testing reality-bending visual effects for my game!
#IndieGame #GameDev #IndieDev #Steam #WishlistOnSteam #SteamGame #ActionAdventure #IndieGames #GamingNews #PCGaming #GodotEngine
I need to change the way light attenuation works in the engine.
Though I really like the previous visual style - the way light sources worked leaked to much light way beyond the light source's range.
Since light will play an important role in gameplay I needed something more readable and classic:
I finally added entity composition to the engine. To test it I made some torches - composed of a mesh, flipook animations and audio source (via #SteamAudio) π
#screenshotsaturday
#customengine #solodev #indiedev #imsim #gamedev
Cozy
17.01.2026 11:07 β π 1 π 0 π¬ 0 π 0Post a game you remember playing that nobody else remembers:
15.01.2026 14:44 β π 1 π 0 π¬ 0 π 0Multiplayer?
No just some fakery... for now.
The engine I use & the game I'm making #indiegames #customengine #solodev
13.01.2026 20:18 β π 12 π 1 π¬ 0 π 0Today I spent some time at medieval Ikea and did some woodwork in Blender, here are the in-engine results!
These cupboards will probably hide some loot in the game.
#screenshotsaturday #indiedev #gamedev #psx #ps1 #lofi #customengine #blender #b3d #solodev
Ready to get hammered?
#indiedev #gamedev #psx #ps1 #lofi #customengine #blender #b3d #solodev
I played the demo for Queen's Domain during my lunch break. It's absolutely gorgeous. If you are craving for a King's Field-like game, then this one should be at the top of your list.
08.01.2026 12:59 β π 113 π 31 π¬ 4 π 2had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!
Super cool - especially the Webgl target without emscripten! Will give it a try the next game jam I manage to attend :) btw - will the Odin jam be happening again?
04.01.2026 13:06 β π 0 π 0 π¬ 2 π 0A first beta of my 2D game library Karl2D is now available: github.com/karl-zylinsk...
It's raylib-like, written in Odin, has emscripten-free web builds and easy to modify.
here's a screenshot as compression nukes the crunchy dithering
03.01.2026 16:35 β π 0 π 0 π¬ 0 π 0First feature added to my game engine in 2026:
Detecting player interactions in range and highlighting them
#gamedev #screenshotsaturday #indiegames #solodev #customengine #indiedev
Sorry this took a little longer than expected, Doctor - We wanted to get some cool new toys in for ya.
Happy Gloom year!
The Hightown District is now open...
Good luck, Doctor...
youtu.be/5-619fTNEDQ?...
The final feature I worked on in 2025: mesh entity highlighting.
Itβs a simple white color mix - going full OG Thief style.
Will be using it to highlight interactions to the player.
I wish you all a Happy New Year! πβ€οΈ
#solodev #indiedev #customengine #gamedev
New blog post! (yep, at New Year's Eve.) A short detour into a fun one-liner shading model I use for clouds in my game π₯°
lisyarus.github.io/blog/posts/a...
little terrain study thing
29.12.2025 03:37 β π 250 π 40 π¬ 14 π 0thank you β€οΈ and yes, agree - crunchy dithering on a low-resolution viewport and low-poly models do work just well together!
28.12.2025 16:29 β π 0 π 0 π¬ 0 π 0baddie
26.12.2025 20:18 β π 2 π 1 π¬ 0 π 0