If we store these as vectors then the directionality is saved for us, so we can:
- Normalise the acceleration vector
- Take the cross-product of the world up vector and that normalized acceleration vector to find a nice axis to tilt around
- Scale how far we tilt by the acceleration vector's length
21.10.2025 14:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The way this works is:
- Compare the current position to previous position to find the current velocity
- Keep a smoothed average of the recent velocity
- Compare the current velocity to the average velocity to find an approximation of the acceleration
- Tilt the carriage based on that acceleration
21.10.2025 14:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
My implementation isn't perfect, but it was one of those satisfying things where you have an idea and it turns out exactly how you imagined
21.10.2025 14:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Perhaps my favourite little polish touch we got in late in development of Spooky Express is the subtle acceleration tilt on the train
21.10.2025 14:39 โ ๐ 8 ๐ 3 ๐ฌ 2 ๐ 1
The game is worth it for the music alone (or you could just buy the soundtrack, I guess)
17.10.2025 21:31 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0
YouTube video by Altra Moda Music
Sash! - Ecuador (Official Video)
For me, I remember playing some version of Unreal Tournament while my older brother's Eurodance tunes blasted out
www.youtube.com/watch?v=9cQl...
18.09.2025 17:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Reminiscing recently about the time period when PC games used CD audio tracks for their music (often the same CD as the game data). It'd play audio from the CD, but didn't know which CD was in the drive. You could choose your own music, or more likely, listen to whatever was left in the CD drive.
18.09.2025 17:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Woah woah woah, save it for the podcast
17.09.2025 21:04 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Suitably evil banjo
03.09.2025 20:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I was noodling on a friendโs banjo at the weekend and it made me want to get one again. If you make this tutorial maybe I will ๐
03.09.2025 20:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I heard that if you donโt complete it by Halloween your PC gets haunted
14.08.2025 17:58 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
Against a fading hotel, a vertical sign reads โNOVOTELโ
NO
VOTEL
15.06.2025 12:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
(The best thing about it is it comes with custom icons for the different nodes)
09.05.2025 14:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'll likely post more about it once it becomes a bit more user-friendly, but if anyone is super keen on trying it out then I'm more than happy to talk through what's there
09.05.2025 14:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Some of the systems really aren't there yet, some of them have been totally reworked during development of the game, and there's no documentation, but it did allow me to hit the ground running by handling piece state querying and undo/reset history automatically
09.05.2025 14:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
It still has a long way to go, but I decided to use Spooky Express to test out and help drive development of the Godot addon that I started working on last year, PuzzleKit. github.com/raggy/Puzzle...
09.05.2025 14:34 โ ๐ 17 ๐ 2 ๐ฌ 2 ๐ 0
12+ people and a fork
06.05.2025 13:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Congrats on the release!
30.04.2025 18:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
We released a thing again!
15.04.2025 17:24 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Iโm satisfied with the results at least!
02.04.2025 17:45 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Presenting ๐ฅAsh & Adam's Existential Treads๐ฅ
Part city builder, part retro vehicle shooter. Build a post-post-apocalypse settlement and defend it against the rogue AI that ruined the world the first time. Out later this year. ๐ค
Wishlist on Steam: store.steampowered.com/app/3580340/...
#indiegame
14.03.2025 13:23 โ ๐ 58 ๐ 28 ๐ฌ 1 ๐ 5
The individual blobs, squiggles and party hat that make up the player character's animation
Or, if you prefer, here's every animation at once
27.02.2025 17:53 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0
I checked and there are apparently 3350 frames of player animation in A Good Snowman, including repeated frames and flipped versions.
27.02.2025 17:37 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
The game was all drawn and animated using Adobe Flash, which was this great tool that you used to be able build small games in with simple vector art and upload to the internet for other people to play.
27.02.2025 17:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
When testing the updated Android build I went through the game again and Iโm obviously biased but I think it still holds up well!
I donโt think I want to hand-draw and animate another game but it feels like a good achievement to look back on.
27.02.2025 17:18 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0
Can anyone recommend a blogging software or platform? I'm not sure it really has much of an audience, but for a few years now I've been wondering about confessing to some of the more novel game development crimes I've committed over the years.
23.09.2024 15:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
What have I even been doing for the past 4 years? ๐ฅฒ
Each time I see the game though Iโm proud of what we achieved. โ๏ธ
10.09.2024 18:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Photo of what appears to be a drinks can but is instead Tikka Masala curry sauce
Phew! Long day; time to crack open a cold one
05.12.2023 18:05 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
A pixel crab avatar, slightly degraded
A pixel crab avatar, degraded
A pixel crab avatar, even more degraded
A pixel crab avatar, unrecognisably degraded (the coolest)
I found the hidden "Coolness" slider in GIMP's export settings
05.09.2024 15:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Game + Music Maker
Tire Boy, Birdigo, Bonfire Peaks, Pipe Push Paradise, Hiding Spot
Birdigo ๐ฆ out now on Steam
https://store.steampowered.com/app/3264170/Birdigo/
Game Director @gameteam6.com
prev. Unity, EDGLRD
discord.gg/5KHYmWxNrF
Freelance Puzzle designer. lucas.le.slo.games@gmail.com
Indie game developer. https://le-slo.itch.io/
Looking for something (?) Language enthusiast.
game/music/sound designer. Lover of films, games, ttrpg, everything audio. Worked on Shadows of Doubt, Silt, Cosmic Express, The Colonists + others. https://linktr.ee/monomoon_sound
Indie game studio based in Prague, Czechia. Phonopolis (in development), Happy Game, Creaks, Pilgrims, Samorost, Machinarium, Botanicula, CHUCHEL http://bit.ly/PhonopolisSteam
composer / sound designer / ghoulnoise.com
IMMORTALITY//Skin Deep//Spooky Express//Patrick's Parabox//Project C//
Independent game maker and industry mentor. @finjico.bsky.social co-founder and director on https://usualjune.com/
More games and talks and things at https://adamatomic.com/
Technical Artist, Programmer, Educator. Currently working for Draknek & Friends on two game titles and teaching for the Endless Foundation
Nate Crowley - SFF author (Twice dead king series, notes from small planets, ghazghkull, schneider wrack, 100 best video games that never existed), podcaster (Total Playtime), agent Jamie Cowen with ampersand
Living in the Bay Area creating random stuff for games and film.
Ex: Roll7, Spry Fox. Now: helping teams ship faster with test automation, also Brum Indies.
https://andrewfray.dev https://atig.dev
#Gamedev group based #Birmingham, West Midlands.
Meetups, chat and advice about game dev for anyone in, adjacent, or aspiring to the industry.
Join our discord for chat https://discord.gg/rs3cuhH!
Posts by @tenpn.bsky.social
composer -- sound artist -- audio designer -- they/them --
elirainsberry@gmail.com -- elirainsberry.com
currently: Surf Club + โโโ + โโโ -- previously: Wilmot Works It Out, Flock, Saltsea Chronicles, No Longer Home, A Monsterโs Expedition
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
โ๐ข You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
๐ฎ game designer/engineer (prev Astra Logical, No Goblin, Funomena)
๐ณ๏ธโโง๏ธ trans poly bisexual she/her
๐จ๐ฆ victoria, bc
๐ฆ gexโs #1 fan
iznaut.com
Full time computer weirdo. Games, infosec and devops in no specific order.
Indie game developers in Oxford, England. Lunch on Fridays 1pm! Drinks sporadically! Follow for updates. https://discord.gg/x8YSeEv
* Indie games art director (www.chickadeegames.com)
* Working on small games with my pal Ash. (https://store.steampowered.com/app/2769410/Ash__Adams_GOBSMACKED/)
* Educator at Maine College of Art & Design
* Dad
* Hugs and high five
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him
Icon by Richard Hogg, header image from Flock
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
๐ฎ Narrative designer: A Monsterโs Expedition, Little Kitty Big City, Flock
๐จ Illustrator
๐ Former dep ed at PCGamer
๐ชฒ Beetle enthusiast