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Eric

@3deric.bsky.social

pushing nodes, polygons and the espresso-button https://www.artstation.com/ericschubert3d http://youtube.com/@3d_eric http://mas.to/@3d_eric http://3deric.gumroad.com

196 Followers  |  68 Following  |  145 Posts  |  Joined: 04.10.2023  |  2.0933

Latest posts by 3deric.bsky.social on Bluesky

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Started with the 'wave function collapse' algorithm in python.

Iยดm using pygame to visualize it. Basic setup is done. At the moment all elements have the highest entropy and display all possible objects.

#python #coding #gamedev

12.10.2025 16:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a man with a mustache is saying `` bing , bang , boom '' while sitting on a couch . ALT: a man with a mustache is saying `` bing , bang , boom '' while sitting on a couch .

Gaming has conditioned me to avoid red barrels.

11.10.2025 17:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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4 years ago vs 4 days ago
#eevee

07.10.2025 09:24 โ€” ๐Ÿ‘ 55    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Fuse beads image of Super Mario.

Fuse beads image of Super Mario.

Pixelart.

04.10.2025 16:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It is funny. These 3 lines of code solved a issue that i could not fix for one year.

The check for the player state machine is needed. Otherwise the halfpipe snapping functionality does not work.

Maybe i can find a more elegant way when i refactor it.

#godot #gamedev #indiegame

30.09.2025 11:54 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Godot user interface. Ingame viewport on the right, code on the left.

Iยดm using a raycast to detect if the player is on the ground. But sometimes the capsule of the characterbody is sliding along edges and the raycast might return null.
To prevent this i added the "is_on_floor()" function of the characterbody3D.

Godot user interface. Ingame viewport on the right, code on the left. Iยดm using a raycast to detect if the player is on the ground. But sometimes the capsule of the characterbody is sliding along edges and the raycast might return null. To prevent this i added the "is_on_floor()" function of the characterbody3D.

Not happy for this hacky workaround, but it works.

Had to add a additional "is_on_floor()" check additionally to my raycast function.

There were some edgecases where the capsule collider was on the floor, but my raycast reported the opposite. Fixed in two lines.

#godot #gamedev #indiegame

30.09.2025 11:47 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Peak product design.

28.09.2025 16:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Would deserve a remaster like C&C.

28.09.2025 08:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a drawing of a monster with mountains in the background and trees in the foreground ALT: a drawing of a monster with mountains in the background and trees in the foreground

Looks great!

27.09.2025 18:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Blender user interface showing a 3d rendering of planet earth. The planet is using highres 43 K textures.

Blender user interface showing a 3d rendering of planet earth. The planet is using highres 43 K textures.

Stress testing my upgraded system memory with 43 k textures of our blue marble.

Setup is based on a tutorial by Samuel Krug.

#blender #b3d #rendering #3dart

26.09.2025 13:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a cartoon dog is sitting at a table with a cup of coffee in front of a fire with the words this is fine . ALT: a cartoon dog is sitting at a table with a cup of coffee in front of a fire with the words this is fine .

When i checked the UEFI, i noticed something dumb. I had set my 16 GB 3200 MHz DDR4 modules to 1600 MHz for the last 6 years. :D

26.09.2025 12:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Time for a memory Upgrade. More parallel programms, more textures and more 'Kerbal Space Program' Mods.

26.09.2025 12:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Already looks awesome!

24.09.2025 09:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Found it

17.09.2025 08:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Godot's little elves have been working hard to bring out version 4.5.

Once again, congratulations to everyone involved in the project!

16.09.2025 18:34 โ€” ๐Ÿ‘ 121    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
'Ports of Call' ship parking minigame

'Ports of Call' ship parking minigame

Reminds me of 'Ports of Call' on the Amiga. A tycoon game about cargo ships which had a ship parking minigame.

15.09.2025 14:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Rewatched some episodes of the first season again. Still a nice series. Watched it together with my parents in the mid 90s. 8 year old me had nightmares of some episodes and some of them still frighten me in my late 30s :D.

11.09.2025 08:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Its spherical! Not only a slice for 1000 $.

05.09.2025 04:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Created some procedural systems for my godot skategame.

Next step will be a export script that automates mesh, collider and spline export.

#godot #blender #procedural #b3d #gamedev #geometrynodes

03.09.2025 16:02 โ€” ๐Ÿ‘ 39    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Added some blendshapes for my godot skateboarding game.

Might look a bit creepy.

Blendshapes will be used to blend between male and female body types and cloth shapes.

#godot #gamedev #indiegame #coding

28.08.2025 18:19 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Washers and fasteners are simple, but they can still add some nice visual interest.

26.08.2025 14:51 โ€” ๐Ÿ‘ 39    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Preparing different hairstyles for the export to Godot.

It looks like a unicorn.

#godot #gamedev #blender #indiegame

26.08.2025 16:03 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Pong programmed in C, displayed in OpenGL.

Pong programmed in C, displayed in OpenGL.

Playing around with raylib and did a small pong game in C.

#coding #gamedev #programming

21.08.2025 16:29 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome!

The grandchild of the 'steel batallion' controller has developed well. :).

21.08.2025 04:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
3D character with really bad face uvs. The textures donยดt fit the uv coordinates.

3D character with really bad face uvs. The textures donยดt fit the uv coordinates.

Oh :O

16.08.2025 12:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Different body shapes are achieved with a simple blendshape. I baked down two different texture sets for the body on the same uv, for the male and female variant. Different skin tones are baked too. The skin tone can be adjusted with a slider in godot.

15.08.2025 18:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Continued with baking lowres assets for my godot skateboarding game.
All characters and cloth assets are based on really lowres metahuman characters. Everything is baked with ucupaint.

#godot #blender #gamedev #3dart

15.08.2025 18:43 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Testing omni-directional wrinkles #b3d #shader #geometrynodes #blender

15.08.2025 17:11 โ€” ๐Ÿ‘ 98    ๐Ÿ” 14    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Leider ja, รคhnlich wie bei 2042. Unter Proton lรคsst es sich nicht ausfรผhren. Battlefield bleibt wohl der einzige Grund fรผr eine zusรคtzliche Windows 10 Partition.

11.08.2025 09:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've been enjoying designing some spaceships recently :)

#conceptart #hardsurface #2dart #scifi

31.10.2024 19:39 โ€” ๐Ÿ‘ 186    ๐Ÿ” 35    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1

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