@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
my kids pronounce "Pokemon" a lot more closely to the Japanese than I do, though I've spoken Japanese for 34 years and they haven't ever
29.07.2025 14:59 — 👍 1 🔁 0 💬 0 📌 0The Spy Who Loved Metropolis
15.06.2025 00:09 — 👍 1 🔁 0 💬 0 📌 0been working on this
www.zdnet.com/article/ios-...
@okonomiyonda.bsky.social
x.com/HilltopWorks...
Decades ago, "dollars to donuts" meant something expensive for something cheap. Its meaning flipped during my lifetime.
18.04.2025 00:12 — 👍 1 🔁 0 💬 0 📌 0You'd have to assume that the old SGI workstations had something similar going on, at least on the GPU side
14.04.2025 14:51 — 👍 0 🔁 0 💬 0 📌 0It finally happened, after 30 years: my ability to read Japanese will save me $100 on the new Nintendo gadget. Now I can say it was worth the effort
03.04.2025 02:28 — 👍 1 🔁 0 💬 0 📌 0No idea why my town is so obsessed with Initial D
22.03.2025 13:22 — 👍 0 🔁 0 💬 0 📌 0@okonomiyonda.bsky.social
x.com/GingerOfMods...
Life has gone full circle lately: my kid is pushing me to try Uncharted, and like my dad in the 80s I keep weaseling out. "But daaad, your name is in the credits!!" Uhh, ok kid I'm busy dusting the bookshelf
16.03.2025 15:14 — 👍 1 🔁 0 💬 0 📌 0A 1970s tech CEO, showing off the latest GPU
16.03.2025 15:00 — 👍 4 🔁 0 💬 0 📌 0I have never experienced existential dread, after having children. I figure it's their problem now, good luck
16.03.2025 14:36 — 👍 1 🔁 0 💬 0 📌 0Working at Apple on graphics these days
14.03.2025 07:04 — 👍 9 🔁 1 💬 0 📌 0Recently confused to discover that さつま揚げ in Taiwan is 甜不辣 ("tempura"?)
05.03.2025 14:33 — 👍 1 🔁 0 💬 1 📌 0. @okonomiyonda.bsky.social I found a use for tessellation you could get behind
26.02.2025 04:21 — 👍 2 🔁 0 💬 0 📌 0It's programmed for hagiography
20.02.2025 22:47 — 👍 0 🔁 0 💬 1 📌 0As of today, I have left Unity after 6.5 years. Onward to the next adventure! (whatever that is)
11.02.2025 16:03 — 👍 5 🔁 0 💬 0 📌 0Wait until you hear about bokeh
08.02.2025 15:15 — 👍 1 🔁 0 💬 0 📌 0www.tiktok.com/t/ZT2rEAvCa/
this is 5 minutes from my house
@okonomiyonda.bsky.social
Patreon is for when you already have followers with whom you want no interaction whatsoever, except payment. You may be at that point, but I am not
25.01.2025 15:07 — 👍 0 🔁 0 💬 1 📌 0I stopped reading at O(N). We can do better than that!
25.01.2025 15:04 — 👍 0 🔁 0 💬 1 📌 0Switch was an XB360, and Switch2 is a PS4 - not in terms of raw specs - but in terms of which generation of TV games can be ported over without significant re-engineering
19.01.2025 15:50 — 👍 1 🔁 0 💬 0 📌 0Yeah, I've never heard of anyone trying to simulate stuff across 32 frames in parallel, in some cases buffering up all that data costs more than just recomputing it on the fly
13.01.2025 03:59 — 👍 0 🔁 0 💬 0 📌 0I remember seeing that paper when it was new
13.01.2025 03:04 — 👍 1 🔁 0 💬 0 📌 0But the bigger gains would be with NPC stuff, because it's more possible to engineer their actions to be predictable
12.01.2025 21:57 — 👍 0 🔁 0 💬 0 📌 0When you predict N frames out and N/2 of them were wrong, you can throw those away and predict another batch of N. As long as the player doesn't spam unpredictable moves constantly, you come out ahead
12.01.2025 21:48 — 👍 0 🔁 0 💬 2 📌 0Thinking that the parallelization problem in games would be solved if we evaluated everything for N future frames in parallel, and then we'd have a misprediction problem instead. But that sounds like a more tractable problem to be stuck with
12.01.2025 19:30 — 👍 1 🔁 0 💬 1 📌 0Everyone dies two deaths: the first when your life ends, and the second - many years later - when high school acquaintances stop wishing you happy birthday on Facebook
05.01.2025 15:14 — 👍 1 🔁 0 💬 0 📌 0You might be surprised how many bigcorp pro game devs with 10 years experience, haven't ever shipped a game
04.01.2025 14:59 — 👍 9 🔁 0 💬 1 📌 0