massive
www.youtube.com/watch?v=T9rY...
@yarwinlecretin.bsky.social
I represent poor hearing rust. One of the godot-rust maintainers.
massive
www.youtube.com/watch?v=T9rY...
it is common practice in the industry, the silliest thing is that CDPR did it earlier with TW2 and TW3 demos (TW2 was one showcased on E3 in 2010 or so).
What are they supposed to do instead? Showcase the game only when it is finished? Market themselves by presenting a buggy, broken mess instead?
Having less than two choices is a blasphemy, having more than two is also a blasphemy. Either make an ultimatum of two
www.youtube.com/watch?v=KtzT...
or make infinite amount of choices
so you have two options here
choose wisely
which one will it be?
TWO (TU)
or INFINITE (INFINETE)
unfortunately AI tools are not a bicycle for mind, they are a car, and a fairly shitty one βΒ the outcome is biblical flood of low-effort slop.
I think butlerian jihad might be reasonable solution atm
Transformative qualities of so-called AI are also not being talked about too often; Personally I had a blast transforming my old avatar into whatever I had on mind.
07.10.2025 08:18 β π 0 π 0 π¬ 2 π 0Example βΒ here Midijourney is being used as a base for hand-painted textures www.artstation.com/blogs/abelor...
07.10.2025 08:14 β π 0 π 0 π¬ 1 π 0The so-called AIs are not a problem in itself; Marketing and tools are β instead of promoting """AI""" tools as, well, tools, they are being sold as drop-in replacement for artists (well, labor in general).
Github has literal "spam random repos with localized version of your sonic OC" button.
guys will do <whatever the hell it is> instead of just using the fediverse
06.10.2025 12:50 β π 3 π 0 π¬ 0 π 0godot-rust v0.4 released!
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
Second dev log after *check notes* an year... 20 min read that covers hitboxes and hurtbox design in Fighting Games.
#gamedev #indie #game #fgc #fightinggame #indiegames #gamedesign
blog.crowsneststudio.org/posts/hitbox...
They should follow the established convention and name it Visualscript studio instead
29.08.2025 09:32 β π 1 π 1 π¬ 1 π 0noice
26.08.2025 10:10 β π 1 π 0 π¬ 0 π 0Persistent progression unlocks have their place and purpose though; they can act as a soft-lock preventing newcomers from taking serious/important roles too early.
19.08.2025 23:16 β π 0 π 0 π¬ 0 π 0If you are looking for (runtime) reflection then facet.rs is very nice.
18.08.2025 08:59 β π 0 π 0 π¬ 0 π 0(There are some crates which bypass this restriction but it is inherently unstable and hacky. One such example can be enum dispatch: gitlab.com/antonok/enum...)
18.08.2025 08:53 β π 0 π 0 π¬ 1 π 0it is different than proc macros since proc-macros give you isolated tokens β and only the tokens β which are being used primarily to generate more tokens. You can't say much about what token REALLY represents albeit there is a lot of wiggle room to make educated guesses
18.08.2025 08:51 β π 0 π 0 π¬ 1 π 0For those who have no idea what compile time reflection is β compile-time reflection would allow to access representation of types for analysis on compile time (so, for example you can tell compiler what to do for every field on the struct, check methods for given type etc β and it would be free)
18.08.2025 08:49 β π 0 π 0 π¬ 1 π 0C++ is getting compile-time reflection:
lemire.me/blog/2025/06...
herbsutter.com/2025/06/21/t...
Screenshot of a character wearing a vintage-looking dive suit in the Godot Engine.
A mean looking lizard.
HWK-290 from Star Wars Dark Forces and Jedi Knight.
Ithagnal, Volkerh, and Goroth stare down the diminuitive by comparison Ranger, in the style of the original Quake.
Hey #gamedev gang, I could use some work! I'm open for #lowpoly model + animation commissions. I try to have flexible rates and quick turnarounds while also maintaining the aesthetic your project is already using.
Reach out via DM or to rhapsodyingeek on Discord if you need some lo-poly work done!
π godot-rust 0.3 is out!
Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.
You can now also await signals, effectively introducing async tasks into Rust.
And much more!
godot-rust.github.io/dev/may-2025...