I recently learned that the C++ language spec (even latest!) doesn't specify argument evaluation order... ๐ So beware, stuff like this could have different behavior depending on platform/compiler
RNG rng(kRandomSeed);
Vector3 randVec(rng.Rand(), rng.Rand(), rng.Rand());
11.02.2026 06:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Even when things "work", it's like:
"I just want to fill an indirect draw buffer from a compute shader and draw N vertices"
gpu: "No problem. But I am 2018 TBDR gpu and VendorX has hw bugs so time for pipeline bubble and fps is now 12 and btw VK_ERROR_DEVICE_LOST"
11.02.2026 06:02 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Love seeing your tips randomly show up in my feed :)
11.02.2026 01:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
How to Vulkan in 2026 - How to Vulkan
How to write Vulkan graphics code in 2026
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
03.01.2026 18:15 โ ๐ 76 ๐ 29 ๐ฌ 0 ๐ 0
After 10 years (!) at Google, I've decided it's time for a change. :) I'm taking the plunge into the games industry and will be joining @thatgamecompany.com as a graphics engineer!
Excited to help build some beautiful and emotional visuals!!
06.10.2025 15:35 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
It does seem that a JIT phase of some kind would be useful here (IIRC GDScript already has a bytecode representation, which would make this easier). For performance critical sections, at some point I'd prob switch to C++/gdnative
One thing I do like any GDScript even over C#: no garbage collector
15.07.2025 21:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Ahh that tote looks so nice ๐คฏ
15.07.2025 21:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The commented one is super useful, thank you!
20.06.2025 22:23 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Prepare for tears ๐ฅฒ
I'm still recovering
06.06.2025 15:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.
noelberry.ca/posts/making...
19.05.2025 17:26 โ ๐ 1051 ๐ 236 ๐ฌ 44 ๐ 13
Cute! One thing that feels compelling to me is to come up with a name that has some kind of special meaning to the founder _and_ rolls off the tongue -- best of both worlds! That's what I'd want at least :)
I might suggest using fewer syllables though, 4 feels too much. One option: Rebel Fawn
13.05.2025 06:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm
If you can share this message, we'd appreciate it. Thanks, and see you soon!
10.05.2025 23:10 โ ๐ 33 ๐ 22 ๐ฌ 0 ๐ 2
Draw That Triangle: How to Learn Graphics Programming | voithos.io
A useful mindset, and practical resources.
Sharing a little "How to learn graphics" article I wrote recently!
I wanted to focus on some high level learning mindset things I wish I'd had when getting started (but I also list some specific resources that I personally loved).
voithos.io/articles/dra...
03.05.2025 22:15 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
I've been messing around a lot recently with cubic beziers for camera path planning. They're fun :)
03.05.2025 16:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Ah I see ๐
I'm definitely one of those die-hard physical weirdos, at least for games that I expect to really like. It does make purchasing them a bit more inconvenient though..
27.04.2025 07:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Did you get a physical copy? For some reasons they seem to be in short supply from what I can tell...
27.04.2025 06:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
In case it's useful, a while back I wrote a cubemap prefilter shader for GGX: github.com/voithos/quar...
I can't recall if I verified its output with any rigor, but it looked reasonable enough at the time (I mostly wrote it as a learning experience).
27.04.2025 06:50 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Unreal Engine UI Tutorials
Unreal Engine tutorials site
My site is transitioning into @unreal-garden.com Tutorials and documentation that I wrote have migrated there, and the Discord has been renamed.
unreal-garden.com
07.04.2025 04:09 โ ๐ 35 ๐ 13 ๐ฌ 2 ๐ 0
Woah, itsa-me! :o
Thank you for the shout out!! ๐
13.04.2025 18:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Oh my goodness โค๏ธ
09.04.2025 02:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I played the demo of this at Day of the Devs!! It's super good!
02.04.2025 23:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
std::move() Is (Not) Free | voithos.io
Understanding move semantics at runtime.
I'd been thinking about some of the subtleties around std::move() of all things, so decided to write a short article :)
voithos.io/articles/std...
30.03.2025 16:40 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Unfortunately, I find many early access games to be *too* unfinished, like you said (and worse, sometimes they never get finished at all). If their track record was better, I might be more inclined to buy them and give feedback, but for now I basically always avoid them
23.03.2025 06:18 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I always thought of early access as intentionally being unfinished -- the aspirational promise is that the devs could take feedback from players to refine the game and change direction to get a better product in the end. If the game is mostly done already, not much room to incorporate feedback
23.03.2025 06:18 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
GDC was so fun this year! So many amazing talks and interesting conversations. Thank you to everyone who I had a chance to meet and chat with! Hugely inspired to make more games :)
22.03.2025 20:24 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
This, this is what's happening to me right now :')
20.03.2025 06:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A bit late, but I'm also going to be there and would love to say hello!! Big fan of APWOT :)
14.03.2025 01:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's definitely gotten better, but what features were you looking for in particular? Enum-to-string is still essentially impossible without macros unfortunately. :/
09.03.2025 21:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Oh wow, exciting! Thank you for answering all my Filament questions recently, and good luck with the journey ahead :)
05.03.2025 12:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
WebXR, WebGPU, neural graphics. https://juretriglav.si/
Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
๐ฆ Official account: https://vulkan.org/
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
i'm developing CEO clicker now
formerly Telltale (twice. is twau2 still happening? lol)
also worked on Star Trek: Resurgence (at Dramatic Labs)
he/him.
not depressed / unhinged. would a depressed/unhinged be developing a game called CEO CLICKER????
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, Ex-YoYoGames staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
โ Writing Warren Spectorโs next game
โ๏ธ BAFTA & Nebula-Nominated Lead Writer & Lead Narrative: Pacific Drive
๐ BAFTA Breakthrough 2024
โญ Marketing: SCMedia
โ Past: Riot, tinyBuild, Arc System Works
โ shao.karrie@gmail.com
๐ง karries.carrd.co
Creative Director & Founder of A Profound Waste of Time.
Graphic Designer aiming to be a jack of all trades, master of some.
Welcome to #TheGIG - an exclusive and inclusive networking community for games industry professionals with over 8000 global members.
http://games.industrygathering.com
IGF & Peabody-winning game designer/director
โ Hyper Light Drifter Co-Designer
โ OFK Creative Director & Singer
โ Glitch City Co-Founder
โ prev: Square Enix, XBox, Disney
โ https://linktr.ee/teddydief
Creative Director on BGE2 @Ubisoft Award winning game designer, author, public speaker, serial expat, 1 of @thehabibis.show opinions are my own. he/him. ๆฅๆฌ่ชOK๐โโ๏ธ
She/her. Game developer. Creative director @anima-interactive.com. DJ/radio presenter. Lucid dreamer
๐ต๐ญ๐ฌ๐น New Yorker meandering between London and LA
https://www.anima-interactive.com/takeusnorth
Technical Director
C++ #gamedev #techart & #gamedesign in #UnrealEngine
Former #JS #TS specialist. CampJS & SingaporeJS founder
#NodeJS in Action coauthor
Lived ๐ฆ๐บโ๐ธ๐ฌโ๐บ๐ธ
Bad artist & musician #ADHD
Vegetarian
Father of 2 amazing girls
He/him
Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/