The ๐บ is out of the bag ๐๐๐๐๐
Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally!
๐คซ Oh, and in case you consider a monthly / yearly sub:
With code "Rapid3DTools15", you'll get 15% off this August ๐
11.08.2025 14:05 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
๐ RapidPipeline now supports 5 major integrations:
Blender
Unreal Engine
Maya
3ds Max
Adobe Substance
Watch the release video & level up your workflow! ๐ฅ
#RapidPipeline #GameDev #VFX #Animation #LaunchDay
11.08.2025 11:59 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 1
โMost brands only unlock 30% of the value of 3D.โ
Why? Because they stop at the visuals.
Itโs the iceberg effect ๐ง
New clip from our podcast w/ Jonathan Beals (Adobe, ex-Nike) ๐บ
Full ep ๐ง youtube.com/watch?v=nbaG...
#DigitalTwins #3DDesign #PodcastClip #VirtualForReal
10.08.2025 10:51 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Looking forward to seeing you in Vancouver? ;-)
06.08.2025 21:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
โจ Optimize your 3D animation for real-time like a pro! RapidPipeline removes redundant keyframes with 3 smart modes: Conservative, Aggressive, Extreme. Faster loads, smoother playback, leaner assets.
Try it for free
๐ www.rapidpipeline.com/en/blog/3d-m...
29.07.2025 14:00 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
This was a great episode, and fun to record too! ๐
Jonathan, who is now at @Adobe , shared experiences from almost one decade at @Nike , where he established 3D digital material workflows.
If you're interested in 3D digital twins for the real world, go check it out! ๐๐ง
25.07.2025 06:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โข Photogrammetry with RealityScan.
โข Asset optimisation with @rapidpipeline.bsky.social.
โข Scene layout with @blender.org.
โข Rendering in @twinmotion.bsky.social.
โข Augmented reality with @adobe.com Aero.
14.07.2025 11:59 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
I wrote something about a recently completed digitisation and augmented reality project I undertook for the Saudi Arabia Ministry of Culture and ArcheoConsultant ๐ open.substack.com/pub/nebulous...
#GLAM3D #3DforCulture #museums #heritage #art #history #photogrammetry
14.07.2025 11:59 โ ๐ 8 ๐ 3 ๐ฌ 2 ๐ 0
The devil is in the details ... what if you wanna auto-center a batch of 3D models for AR, and they are wall-mounted items, or ceiling-mounted items? ๐ค
After more than 6 million assets processed, I feel we are starting to have an out-of-the-box answer for almost anything ๐
11.07.2025 11:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Going from CAD to clean meshes for real-time 3D has always been a messy, tedious workflow ... ๐ฌ
Until now ๐
Here's a workflow from CAD to a real-time in one step, via Blender + the latest RapidPipeline add-onโจ
Thoughts? What's your favorite DCC tool for such tasks? ๐ค
04.07.2025 15:33 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
๐ #Zakekeโs new Optimizer Tool is now live, powered by #RapidPipeline.
โ
Auto-convert to #GLB
โ
One-click model #optimization
โ
Web-ready 3D in seconds
Proud of this long-term collaboration!
๐ Full story: rapidpipeline.com/en/blog/how-...
#Web3D #3Doptimization #eCommerce3D
03.07.2025 13:32 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
How do your @glTF & VRM files perform in practice? ๐
Wouldn't it be great to have a free a "3D version" of Google's Page Speed Insights?
Enter glTF performance insights! ๐
Try it yourself, would love to get your feedback!๐
rapidpipeline.com/en/performan...
30.06.2025 16:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โ๏ธ Step into the cockpit of the Spirit of St.โฏLouis and see a 1920s transatlantic plane in stunning 3D!
๐ Discover archive-backed tech, explore interactive mesh, and grab source files.
๐ Big thanks to our team & Smithsonian Institute!
rapidpipeline.com/en/blog/3d-m...
#Aviation #Photogrammetry
30.06.2025 12:54 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Shading can make or break your model. RapidPipeline gives you full control with advanced Mesh Normals tools:
โ
Set hard angle thresholds
โ
Use face-weighted normals
โ
Sharpen edges & smooth curves
๐ฏ Small tweaks = big visual payoff.
rapidpipeline.com/en/automated...
#3DModeling #MeshNormals
26.06.2025 13:01 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Struggling to convert high-res 3D assets for web?
โก RapidPipeline auto-converts CGI zips (3DS Max + Vray) into PBR formats like GLTF, FBX & USDZ.
Auto material conversion
Real-time previews
Deep QC + AO baking
Huge file size reductions
rapidpipeline.com/en/cgi-to-pb...
24.06.2025 10:25 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Why this is pretty cool:
You can bring your CAD from SOLIDWORKS, PTC Creo, Parasolid, Rhino, ... and get it converted/tessellated, optimized for rendering, get an AO map baked, etc., ... then exported to glTF, FBX or USD(Z)
โก๏ธ All in 1 click! โจ
Try it yourself!
11.06.2025 11:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Nice example on animation optimization - check out the crowded stadium example in the second half of the video! ๐๏ธ
06.06.2025 11:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โHow do you go from raw CAD data to a lightweight, clean 3D model in Blender? So many tedious steps involved ...
๐ RapidPipeline for Blender to the rescue! ๐
LIVE on ProductHunt today, with free trial:
www.producthunt.com/products/rap...
Thanks for your support & feedback! ๐ค
03.06.2025 08:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
PH launch coming up - we're excited about bringing @rapidpipeline.bsky.social and its CAD conversion & optimization features to the @blender.org community! ๐
Subscribe and support us on ProductHunt๐
28.05.2025 14:07 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
This was really fun and inspiring to do - two 3D graphics nerds by trade talking about digital twins and how they can leverage huge ROI in DPC ๐
Check it out, the podcast is now available on all common platforms (Apple, Spotify, YouTube, ...) ๐คฉ
23.05.2025 15:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
3D scans by Smithsonian were the first kind of data we processed with the initial R&D version of @rapidpipeline.bsky.social, about 10 years ago
It's amazing to see this topic coming back full circle on the SOSL ๐ฉ๏ธ, a true piece of human history - so pleased and honored about this cooperation ๐ฅน
21.05.2025 21:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Remeshing is a powerful alternative to traditional mesh decimation / optimization, handling complex topologies and simplifying them.
Check out the video below to learn more, and try it out yourself for free ๐
20.05.2025 11:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐ฅ Optimize 3D Models with Texture Baking
Reduce draw calls without losing detail! RapidPipeline tools let you:
โ
Easily optimize
โ
Use Mesh & Material Optimization, Merger, UV Aggregator
โ
Auto-bake normal maps and AO
Ideal for game developers and digital twins.
16.05.2025 10:28 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Did you know back-face filtering can boost your 3D models? ๐
Skip back-facing geometry during remeshing to reduce polygons, simplify meshes, and prevent AO issues!
โ
Voxel/Shrinkwrap
๐ 18M โ 112K faces!
More: rapidpipeline.com/en/blog/3d-m...
#3DModeling #Remeshing
13.05.2025 09:51 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Weโre live at #OMRFestival 2025: Day 1 in Hamburg! ๐
The #DGG team is at Booth B6 F02 , showcasing #RapidPipeline, our solution for automating and scaling 3D workflows.
Swing by for a quick demo, weโd love to connect. ๐
#OMR25 #DGG #RapidPipeline #3DAutomation #3DTech #Blender
06.05.2025 09:06 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Check out this video on the RapidPipeline Blender Add-On!
๐น Installation: Easy setup.
๐น Usage: Navigate key functions.
๐น Example: See it in action.
๐น Tips: Expert efficiency advice.
Elevate your Blender skills! ๐จโจ
05.05.2025 15:34 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Come see us in Hamburg next week!
02.05.2025 09:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Learn how to remesh & decimate 3D models in Blender with the RapidPipeline Processor Add-On!
โ
Remesh with shrinkwrap
โ
Decimate clean parts
โ
Optimize materials & bake textures
โ
Export to GLB
From 55MB โ 4.8MB! ๐
Full tutorial: docs.rapidpipeline.com/docs/3dProce...
28.04.2025 15:59 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Transform CAD Models to Stunning Visuals ๐
RapidPipeline Blender Add-on: Import ANY CAD format, auto-clean meshes, unwrap UVs. All in one click. Perfect for designers, marketers & engineers.
Try it now! ๐ rapidpipeline.com/en/blender/
#BlenderPlugin #CADto3D
26.03.2025 16:06 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 1
Bringing you up-to-date tech news and helping the community showcase their work!
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Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
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Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
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Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
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programmer of things and stuff. dear imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
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Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
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