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Hovering Skull

@hoveringskull.bsky.social

πŸ•΄οΈπŸ’€ Hovering approx. 1.8m off the ground, emitting odd noises + game dev/programming videos, for those who partake. Lean in close to hear my OCCULT WHISPERS and gain FORBIDDEN KNOWLEDGE https://www.youtube.com/@hoveringskull #godot #indiedev #gamedev

53 Followers  |  236 Following  |  100 Posts  |  Joined: 22.08.2025  |  1.9784

Latest posts by hoveringskull.bsky.social on Bluesky

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Book menu breakdown πŸ“™
#pixelart #indiedev #GameMaker

02.02.2026 17:57 β€” πŸ‘ 1131    πŸ” 302    πŸ’¬ 19    πŸ“Œ 10

I do like cool sk8r toilet and buff snake bezos.

01.02.2026 23:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Solo Game Dev and Hitting "the Wall"; or, one simple trick to destroy your project [remastered]
YouTube video by hoveringskull Solo Game Dev and Hitting "the Wall"; or, one simple trick to destroy your project [remastered]

Absolutely feeling low motivation for my projects this week.

Anyone else hitting the wall? www.youtube.com/watch?v=bwFk...

#indiedev #gamedev #solodev #godot #tetris

01.02.2026 12:44 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

✊

28.01.2026 13:12 β€” πŸ‘ 17458    πŸ” 6668    πŸ’¬ 73    πŸ“Œ 65
Live Fast, Die Often: How we pace (modern) roguelikes.
YouTube video by hoveringskull Live Fast, Die Often: How we pace (modern) roguelikes.

I have bloviated briefly on how modern roguelikes are paced to constantly move players forward to avoid boring, conservative strategies

www.youtube.com/watch?v=51fO...

#roguelike #gamedev #indiedev #gamedesign

27.01.2026 12:42 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

Woohoo! Godot 4.6 is out.

Lots of cool stuff, especially for 3D workflows.

godotengine.org/releases/4.6/
#godot #gamedev #indiedev

27.01.2026 11:57 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I think it's not strictly correct because the first bit isn't a full sentence, and it's not separating list items. Comma is totally correct here.

Not really an issue for clarity or whatever though. Creative choice I guess.

21.01.2026 16:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a video game shows a ghost train with sabin shadow and cyan stats ALT: a video game shows a ghost train with sabin shadow and cyan stats

Cons?: Can be suplexed

20.01.2026 15:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's fun. Failing a few checks makes the game more interesting!

19.01.2026 18:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gary Larson: In my cartoon I invented Cow Tools as a cautionary tale

Cows: At long last, we have created the Cow Tools from classic newspaper comic Cow Tools

19.01.2026 17:04 β€” πŸ‘ 14130    πŸ” 4061    πŸ’¬ 78    πŸ“Œ 34

πŸ‘‘πŸ‘‘πŸ‘‘
Very happy that more people are talking accessibility in games. Xalavier is rad.

17.01.2026 14:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
David Lynch sitting in a naturally lit room and wearing sunglasses: β€œI’m wearing dark glasses today, because I’m seeing the future and the future is looking very bright.”

David Lynch sitting in a naturally lit room and wearing sunglasses: β€œI’m wearing dark glasses today, because I’m seeing the future and the future is looking very bright.”

David Lynch passed a year ago today. I hope we all can absorb just a little bit of the energy he put out in his lifetime.

16.01.2026 18:47 β€” πŸ‘ 6325    πŸ” 1678    πŸ’¬ 4    πŸ“Œ 46

In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.

14.01.2026 02:06 β€” πŸ‘ 1093    πŸ” 87    πŸ’¬ 62    πŸ“Œ 9

Heck yeah, welcome to the cult! It's such a wonderful engine that exposes tons of functionality but ALSO allows you to contribute or make C++ modules for deeper customization. Plus, not owned by corpo-ghouls.

14.01.2026 13:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Let's Build a Monster Battler, Part 11: Asynchronous UI Effects, also Bug Fixes (Godot 4)
YouTube video by hoveringskull Let's Build a Monster Battler, Part 11: Asynchronous UI Effects, also Bug Fixes (Godot 4)

Part 11 is here!

Did you know that we can REUSE almost all of our move code to handle items?

Because we can!

www.youtube.com/watch?v=PAtT...

#indiedev #gamedev #pokemon #programming #godot

14.01.2026 13:05 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Let's Build a Monster Battler, Part 10: Asynchronous UI Effects, also Bug Fixes (Godot 4)
YouTube video by hoveringskull Let's Build a Monster Battler, Part 10: Asynchronous UI Effects, also Bug Fixes (Godot 4)

Forgot to post this when it came out, but:

LETS FIX SOME BUGS AND MAKE THE UI ASYNC in our poke-clone

www.youtube.com/watch?v=9Hi7...

#godot #gamedev #indiedev #programming

10.01.2026 14:01 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
A moth taped to a page of early computer eng notes.

A moth taped to a page of early computer eng notes.

The term "bug" for computer bug gained popularity when they found a literal moth in the circuits of the Harvard Mark II in 1947!

Look at this lil guy. A moth hero, standing up to the machines.

americanhistory.si.edu/collections/...

10.01.2026 13:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Planning #gamedev milestones for 2026 lead me to compare the number of enemy types in various #roguelike games:

09.12.2025 21:26 β€” πŸ‘ 34    πŸ” 2    πŸ’¬ 3    πŸ“Œ 1
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The most British crime possible has been committed

08.12.2025 00:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a cartoon of ralph from the simpsons sits in an orange seat ALT: a cartoon of ralph from the simpsons sits in an orange seat
07.12.2025 16:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This would be a really worthwhile task for the modding community to take up (if they haven't already, I haven't dug too deep into cyberpunk mods). It really should be done by the devs, though.

07.12.2025 16:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Identifying the mechanics of Rogue The earliest version of Rogue I can find is 3.6, which has source code available, and formed the basis of the version that I played and fi...

cool find: this pulsating, uncut, possibly cursed GEM of a blog for those interested in ROGUE, it's descendants, 80s programming, and gaming history! Check out DataDrivenGamer
datadrivengamer.blogspot.com/2019/05/iden...

#gamedev #indiedev #roguelike #programming

07.12.2025 16:30 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Let's Build a Monster Battler, Part 9: Projectiles, Screenshake and more. (Godot 4)
YouTube video by hoveringskull Let's Build a Monster Battler, Part 9: Projectiles, Screenshake and more. (Godot 4)

9th video on remaking pokemon gen 1 battles!

Let's make some projectiles! Let's make the screen shake! Let's make things flash etc.

www.youtube.com/watch?v=JUCA...

#godot #gamedev #indiedev #tutorial

02.12.2025 13:06 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Version control for game dev: Learn Git or die hard (FULL VERSION)
YouTube video by hoveringskull Version control for game dev: Learn Git or die hard (FULL VERSION)

PLEASE PLEASE FOR THE LOVE OF GOD(OT),

use version control for your game
(i will teach you how)
www.youtube.com/watch?v=6y2t...

#gamedev #indiedev #softwaredevelopment #programming #git

25.11.2025 12:39 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Let's Build a Monster Battler, Part 8: Audio and Visual Effects System
YouTube video by hoveringskull Let's Build a Monster Battler, Part 8: Audio and Visual Effects System

Fresh educational video for your consideration.
Making audio and visual effects for a turn based pokemon-esque game!
www.youtube.com/watch?v=8bOA...

#gamedev #indiedev #turnbased #rpg #godot #pokemon

18.11.2025 13:14 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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hehehe he'll yeh 420

18.11.2025 13:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What's everyone's favourite resource for low-poly 3d anim workflows in Godot? It is NOT my strength... apparently.

#godot #3danimation #gamedev #indiedev

11.11.2025 15:31 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Escape from Tutorial Hell! By breaking your game ideas down... with FRACTALS
YouTube video by hoveringskull Escape from Tutorial Hell! By breaking your game ideas down... with FRACTALS

ESCAPE FROM TUTORIAL HELL!
featuring THE POWER OF FRACTALS

www.youtube.com/watch?v=C_VX...

#gamedev #indiedev #programming #godot #tutorial

11.11.2025 13:27 β€” πŸ‘ 10    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

Nothing? I've made games with less in less time!

06.11.2025 00:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Your game idea is too big

Love this tool for estimating your next extremely reasonable game dev project: clintbellanger.net/toobig/

#gamedev #indiedev #solodev

05.11.2025 16:54 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

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