Visualizing (part of) one of the most fascinating mathematical object which happens to live in Euclidean 8-dimensional space (RβΈ) in a shader that runs at decent speed is surprisingly hard! www.shadertoy.com/view/W323Wc
#MathArt #shadertoy
17.04.2025 19:19 β π 3 π 0 π¬ 0 π 0
And for completeness here's a full ascii pangram (almost perfect, except for string delimiters) that's also valid perl code.
Could be useful to compare programming fonts...
gist.github.com/stormoid/c03...
13.02.2025 17:46 β π 0 π 0 π¬ 0 π 0
Please let me know about prompts that a human can easily solve (with some time) but that current LLMs are incapable of.
Stumbled upon this one:
"Write a valid python function that uses all printable ASCII characters as part of variable names, operators or functional symbols."
11.02.2025 20:26 β π 1 π 0 π¬ 1 π 0
I was getting tired of playing where's waldo with kanji components on jisho.org so here's a small python script to find kanji based on English component meanings. Useful if you know most of your components/radicals.
github.com/stormoid/fas...
#Kanji #learnjapanese
23.01.2025 15:58 β π 1 π 0 π¬ 0 π 0
PC gamer. Sometimes a C64 composer. Created GameDeed and DeepSID.
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Programmer at Pacific Light & Hologram
Computer graphics & other mistakes
https://al-ro.github.io
www.shadertoy.com/user/alro
Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NowHere.
Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Stylized Rendering nerd.
Viewport & EEVEE module dev at Blender.
#malt3d (http://github.com/bnpr/Malt) creator.
An independent game studio located in DTLA. Makers of Outer Wilds and Echoes of the Eye. We make games weird & wonderful. Come explore with us.
Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Demoscene graphician known as H7 of Tristar & Red Sector Inc, Accession, Dekadence and Impure Ascii and more. Ansi, Ascii and pixel graphics for dodgy use cases. Sysop of Haciend BBS.
https://demozoo.org/sceners/3012/
Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
Pixel Designer and old Demomaker.
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper Β· x.com/tdhooper Β· stainlessvision.com