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Harits

@mharitsnf.itch.io

Game developer making stuff with Godot Engine in my free time. mharitsnf.github.io

25 Followers  |  24 Following  |  35 Posts  |  Joined: 01.09.2024  |  2.0191

Latest posts by mharitsnf.itch.io on Bluesky

Thanks 😄

07.10.2025 16:22 — 👍 1    🔁 0    💬 0    📌 0
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Finally, I got around to writing the fragment shader! It was a good exercise on implementing triplanar mapping

Quite happy with the fresnel and small white noises, but I'm thinking of adding more stuff like edge detection for around the boat.

#godotengine #indiedev #gamedev

06.10.2025 20:06 — 👍 19    🔁 2    💬 1    📌 0

Reasoning for more waves is that it got predictable with only 5 waves. You won't know what's coming with 512 waves. Makes the wave dash more unpredictable and situational, and therefore more fun!

24.09.2025 21:07 — 👍 1    🔁 0    💬 0    📌 0

Can have 512 waves without a problem though with the compute shader, running >300 fps. Normal cpu calculation falls on 200ish fps. Well now I know how to write compute shaders!

24.09.2025 20:43 — 👍 1    🔁 0    💬 1    📌 0
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using >5 waves got the game lagging hard and I thought "damn its time to use compute shader for the first time then" until I realized halfway that basic caching got the game running nicely. Finished the shader out of bitterness anyways, here's a video if it 🥲👍

#godotengine #indiedev #gamedev

24.09.2025 20:42 — 👍 12    🔁 2    💬 1    📌 0
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Feels like wave dashing is a perfect name for this wave-jumping-for-boost mechanics. Also works very similarly to Rocket League's wave dash. Makes ocean traversing much more fun!

#indiedev #godotengine #gamedev

21.09.2025 09:03 — 👍 15    🔁 3    💬 0    📌 0

We have stencil buffer? 😮

15.09.2025 21:17 — 👍 1    🔁 0    💬 0    📌 0
Godot 4.5, making dreams accessible – Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...

#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 — 👍 1395    🔁 418    💬 30    📌 70
Preview
Harits Nur Fauzan My blog

...and I forgot to link the page 😂

mharitsnf.github.io

14.09.2025 18:05 — 👍 0    🔁 0    💬 0    📌 0

Also, those waves were pretty interesting to develop since they are actually on a sphere surface (on a planet). I want to write a bit about that, so I'm restarting my github pages. The breakdown will be posted there in due time

14.09.2025 17:45 — 👍 0    🔁 0    💬 1    📌 0
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Never realized that jumping around waves gives you speed boost, but hey, I'm keeping that ;)

#gamedev #godotengine #indiedev

14.09.2025 17:28 — 👍 18    🔁 4    💬 1    📌 0
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Also took the chance to try composition. And oh my god I love this setup. Really easy to build new objects (entities?) as you just need to find the components and add them to as a child

13.08.2025 16:04 — 👍 0    🔁 0    💬 0    📌 0
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Let's try posting a bit more often again! Restarting the project by reworking the ship mechanics. It was boooring to roam the sea in the previous versions, according to my friends. Trying to incorporate more physics to make it more fun!

#GodotEngine #IndieDev

13.08.2025 16:04 — 👍 5    🔁 0    💬 1    📌 0
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I had a good laugh making a 15km cylinder for this beacon lol

#godotengine #gamedev #indiedev

10.03.2025 10:42 — 👍 9    🔁 3    💬 0    📌 0
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Screenshots bcs the volumetric light said it felt pretty

#godotengine #gamedev #indiedev

27.02.2025 17:12 — 👍 11    🔁 1    💬 0    📌 0

Why did it record audio from mic as well 😭

25.02.2025 17:37 — 👍 0    🔁 0    💬 0    📌 0
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Level designing

#godotengine #gamedev #indiedev

25.02.2025 17:25 — 👍 17    🔁 3    💬 1    📌 0
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And working on an exploration game! Still evaluating the design aspect for now though

21.02.2025 20:38 — 👍 0    🔁 0    💬 0    📌 0

Hii, I made ExtraSnaps, a plugin for snapping 3D objects (although will not be as useful in 4.4 I guess) bsky.app/profile/mhar...

21.02.2025 20:38 — 👍 0    🔁 0    💬 1    📌 0
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Testing some platforming mechanics on top of navigation mechanics

#godotengine #gamedev #indiedev

16.02.2025 18:39 — 👍 5    🔁 2    💬 0    📌 0

RIP english

06.02.2025 15:46 — 👍 1    🔁 0    💬 0    📌 0
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Implemented on those lines

#godotengine #gamedev #indiedev

06.02.2025 15:41 — 👍 6    🔁 1    💬 1    📌 0
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Very empty at the moment but very much liking the colors

#Gamedev #GodotEngine #Indiedev

29.01.2025 16:56 — 👍 8    🔁 0    💬 0    📌 0

With lesson-learned from the prototype, I'm rewriting the game in Godot 4.4. The first star said hi

#GodotEngine #gamedev #indiedev

27.01.2025 15:23 — 👍 12    🔁 2    💬 0    📌 0
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GitHub - mharitsnf/ExtraSnaps: A Godot 4.X plugin that adds extra snapping functionalities for Node3D objects. A Godot 4.X plugin that adds extra snapping functionalities for Node3D objects. - mharitsnf/ExtraSnaps

Btw this is ExtraSnaps github.com/mharitsnf/Ex...

15.01.2025 14:49 — 👍 0    🔁 0    💬 0    📌 0
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First gamedev related update of the year: optimize the ExtraSnaps plugin to work better with high-density objects, especially when snapping to meshes instead of collision objects. This was long overdue (issue was from months ago lol) but finally about to go live

#GodotEngine #GameDev #IndieDev

15.01.2025 14:46 — 👍 14    🔁 1    💬 1    📌 1

IMO it feels like a shader code, like its XYZ instead of UV. Cool idea!

20.12.2024 10:52 — 👍 1    🔁 0    💬 0    📌 0

it's kinda sad that digital work is so hidden

like there's no messy study room or bookshelves full of works you've read or letters from people and gizmos and widgets you've built or stacks of drawings and diagrams

it's all just, hidden in folders, already lost in space, and eventually lost to time

10.12.2024 10:12 — 👍 5275    🔁 451    💬 176    📌 50

Been learning Svelte bcs I wanna update my personal page and oh boy I'm liking it so much

07.12.2024 00:59 — 👍 1    🔁 0    💬 0    📌 0

Thank youu!!

04.12.2024 07:37 — 👍 1    🔁 0    💬 0    📌 0

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