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AndyW19

@andyw19.bsky.social

Software engineer and hobbyist game developer working with Unity. Working on a game centered around exploring procedurally generated worlds.

72 Followers  |  630 Following  |  5 Posts  |  Joined: 20.10.2024  |  1.4296

Latest posts by andyw19.bsky.social on Bluesky

Never really understood the use case for prefab variants before but that is actually very useful.

Will restructure some of my systems around it.

03.12.2024 11:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I do keep most of my assets together but split them into their respective areas.

Sprites -> Units -> Military -> Swordsmen.

Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.

02.12.2024 16:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I can see that being useful if you have large complex objects with many sub components.

Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and canโ€™t access my UI but my UI can access the game logic.

02.12.2024 16:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

I'm curious how other Unity devs organise their project structure. I just recently moved all my scripts and assets into this layout with their own assembly definitions for better segmentation.

#Unity #gamedev

02.12.2024 14:38 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Project Neptune: Water Shader and Save System
YouTube video by AndyW19 Project Neptune: Water Shader and Save System

I'm working on a game based around exploring procedurally generated worlds. Still have a huge amount of work to do but very happy with how the game systems are shaping up.

Here's my latest progress: www.youtube.com/watch?v=mJ4-...

27.11.2024 20:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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