Never really understood the use case for prefab variants before but that is actually very useful.
Will restructure some of my systems around it.
03.12.2024 11:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I do keep most of my assets together but split them into their respective areas.
Sprites -> Units -> Military -> Swordsmen.
Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.
02.12.2024 16:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I can see that being useful if you have large complex objects with many sub components.
Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and canโt access my UI but my UI can access the game logic.
02.12.2024 16:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I'm curious how other Unity devs organise their project structure. I just recently moved all my scripts and assets into this layout with their own assembly definitions for better segmentation.
#Unity #gamedev
02.12.2024 14:38 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by AndyW19
Project Neptune: Water Shader and Save System
I'm working on a game based around exploring procedurally generated worlds. Still have a huge amount of work to do but very happy with how the game systems are shaping up.
Here's my latest progress: www.youtube.com/watch?v=mJ4-...
27.11.2024 20:45 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
๐ค Solo developer & creator.
๐บ Making gamedev tutorials on Youtube.
๐ฎ Created The Path of Ren.
๐ฎ The Path of Ren is available now on Steam! โฌ๏ธ
https://store.steampowered.com/app/1619920/The_Path_of_Ren/
๐ฎ Indie game developer. Follow for more! | @aiid3n.bsky.social
UA | ENG
I'm a game developerโตworking on "Kernelbay" https://store.steampowered.com/app/3686480
๐ฎDiscord: http://discord.gg/ZQp6kQC3jY
๐คX (Twitter): https://x.com/indiegameswtf
๐น๏ธSteam Curator: https://shorturl.at/UHtSb
Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
๐ Turku, Finland
๐ https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
The largest demoscene event.
Live from the E Werk at Easter, at several streams and global Satellite events near you!
City exploration game in development for VR and flat screen.
Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/UU3CbNnJDp
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. ๐ญ๐บ
https://conspiracy.hu/
Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NowHere.
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether.
https://store.steampowered.com/app/2678290/EternAlgoRhythm/
Game dev. Made Bad North and Townscaper.
Senior Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
AD / Artist / TA / GameDev Programmer
Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him). Not okay.
Cat selfie enthusiast.
Visit: zachstronaut.com
๐น๏ธ Indie game developer.
โ๏ธ Freelance Game Programmer.
๐บ๏ธ I make procedural things with magic and maths.
๐ธ Open to work!
Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
โ๏ธ DiscoGarage Games
๐
JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
๐น Tides of Revival: Grand RPG
๐ Open World Gamedev