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steph

@sleepysunset.bsky.social

i make games and other things! ~looking for (programming work~ redesigner.github.io

31 Followers  |  147 Following  |  22 Posts  |  Joined: 30.01.2025  |  1.6902

Latest posts by sleepysunset.bsky.social on Bluesky

but doctor, i *am* subscribed :'(

31.10.2025 19:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Donate to Let me keep my family together, organized by Natalie Alarcon Hi, my name is Natalie and I’m making this GoFundMe for my family. After a long divorce… Natalie Alarcon needs your support for Let me keep my family together

Hi! My friend Natalie is having a really hard time supporting her kids right now. It would make me so happy if you could donate to help her keep going: gofund.me/17705d028

28.10.2025 18:01 β€” πŸ‘ 22    πŸ” 35    πŸ’¬ 0    πŸ“Œ 1
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Chiaroscuro Imago on Steam A short piece of horror fiction about honey and lies; entomology and etymology; murky secrets and stark realities. Find out what happened to the moths.

It would mean a lot to us if you posted it around, told your friends, etc. We've got another game coming down the tubes and it'd be neat to have some walking-around money for it! Help us make more stuff like this... Early investors will be rewarded...

store.steampowered.com/app/2467100/...

26.10.2025 21:54 β€” πŸ‘ 45    πŸ” 25    πŸ’¬ 1    πŸ“Œ 2

finally finished/watched Trigun: Stampede today. really cool to see 3d anime as being its own thing! story wise, its really difficult to beat Maxmium, which was probably my favorite Manga ive read this year

12.10.2025 05:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I would consider "critics say" to be reported speech, and would not use quotes around the text that follows. Not sure what different style guides recommend

08.10.2025 22:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Got some vision cones going! Doing custom debug shapes is tiring... (reposted because the video wasn't playing)

02.10.2025 22:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

some very nice people recommended using AutoRigPro the other day, and that's something I'd like to get in the future! it would probably save me a lot of headaches

22.09.2025 20:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

(the eye highlights are done by transferring the normals from a sphere onto a flat plane with the eye texture on it)

22.09.2025 20:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Photo showing a witch character in a cartoony/anime style, with blue hair and a pink dress -- in a blender viewport

Photo showing a witch character in a cartoony/anime style, with blue hair and a pink dress -- in a blender viewport

I was supposed to work on other stuff today, but I was having fun adding to the model. stayed up late fixing the hand rigs!

22.09.2025 19:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

my sister has been dealing with a muscle tear, makes her unable to do her job, and the paid medical leave only covers 60% of her paycheck so she's been having a hard time paying bills & medical bills
any donations would be helpful
PayPal simsora13@gmail.com
#mutualaid #helpsky

30.08.2025 19:14 β€” πŸ‘ 32    πŸ” 56    πŸ’¬ 0    πŸ“Œ 1
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Added item preview displays to the shelf!

19.09.2025 22:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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doing some materials work!

18.09.2025 01:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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working on some character rigs! there are so many little details to make

15.09.2025 17:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Already over 6,000 supporters! How fast can we get it to 10,000? πŸ‘€

05.08.2025 17:57 β€” πŸ‘ 145    πŸ” 36    πŸ’¬ 0    πŸ“Œ 1
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How the PlayStation helped Square Enix achieve its cinematic ambitions for Final Fantasy 7 and beyond Eurogamer speaks to Final Fantasy series producer Yoshinori Kitase about the impact the PlayStation 1 had on Final Fantasy 7 and beyond, for PlayStation's 30th.

According to Yoshinori Kitase they wanted seamless transitions between FMVs and gameplay, so that's probably why most of the FMVs use the segmented models.

www.eurogamer.net/how-the-play...

03.07.2025 05:23 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

First thought was that the rendering times were too long or the software didn't support it, but the FF7 FMV team was probably using Alias PowerAnimator, which had mesh skinning for 3-4 bones per vertex! The final cutscenes with Red XIII running are skinned (unless they did a good job of hiding it!)

03.07.2025 05:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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In game, it represents this:

20.06.2025 04:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

explanation: this is a text representation of a sparse voxel octree! 'P' means partial (this node has multiple different voxels inside it) 'E' means empty and 'F' means full
the numbers are the voxel material indices, and because it's just a test -- a lot of voxels are filled with 0

20.06.2025 04:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i should not be allowed to create file formats.
this was completely accidental.

#gamedev

19.06.2025 23:23 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

sorry i can't come to work today. im out of bananergy

18.06.2025 16:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
An image showing a custom editor panel, with two white characters and a scorpion a green tiled plane. One of the white characters has a red outline that is visible behind the scorpion.

An image showing a custom editor panel, with two white characters and a scorpion a green tiled plane. One of the white characters has a red outline that is visible behind the scorpion.

pixel-picking and outlines work! used a jump flood algorithm for the outlines

#gamedev #graphicsprogramming

09.05.2025 22:51 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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made more progress super late last night!
property type reflection is working with inheritance

01.05.2025 23:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
an image depicting a white character on a region made of green cubes
visible at the bottom of the screen are categories with blue buttons
'Config', 'FileSystem', 'Game', 'Input', 'Physics', 'Rendering', 'Verbose', 'Display', 'Warning', and 'Error' are shown, with 'Game' being black instead of blue.
Below this is a list of log entries from a game engine

an image depicting a white character on a region made of green cubes visible at the bottom of the screen are categories with blue buttons 'Config', 'FileSystem', 'Game', 'Input', 'Physics', 'Rendering', 'Verbose', 'Display', 'Warning', and 'Error' are shown, with 'Game' being black instead of blue. Below this is a list of log entries from a game engine

Got log filters working with Imgui!

29.04.2025 20:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

you forgot the timing on the boss attack? enjoy the afterlife, imbΓ©cile

29.04.2025 04:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s so easy to go down a spiral of self deprecation as a creative person, please know making art is precious by default and all of you artists and devs are worthy and valid no matter what these feelings say πŸ«‚

27.04.2025 19:33 β€” πŸ‘ 399    πŸ” 99    πŸ’¬ 17    πŸ“Œ 6
A picture showing some state trees in unreal engine's state tree editor. There are states for 'Root', 'Aggressive', 'Run First Query', 'Look at Enemy', 'Move to Enemy', 'Attack', 'Rest', 'Idle', and 'Clear Focus'

A picture showing some state trees in unreal engine's state tree editor. There are states for 'Root', 'Aggressive', 'Run First Query', 'Look at Enemy', 'Move to Enemy', 'Attack', 'Rest', 'Idle', and 'Clear Focus'

unreal state trees are pretty neat!

10.04.2025 01:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

working on ai (not that kind) today!

05.03.2025 22:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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