A lot of this carries over to games with text such as item descriptions
12.12.2025 08:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@howtomakeanrpg.bsky.social
Interested in everything related to making computer roleplaying games. Check out my site: https://howtomakeanrpg.com/r/ #gamedev #rpg
A lot of this carries over to games with text such as item descriptions
12.12.2025 08:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0(2024)
Inspired by the "Wizardry" series games
First stumbling forays into game development - thx to Ars Technica for asking about my blunders (in a nice way).
arstechnica.com/gaming/2025/...
I will at some point put up a page for D&D on the website but not yet. In the mea time I'm ambiently absorbing it's history from pieces like this:
www.wired.com/2008/03/dung...
Prisoner is one of the strangest PS1 games I've come across. It's like if Smash TV was a JRPG that lets you kill NPCs. You can also pull words out of conversations with NPCs and use them as items (yes, really).
www.youtube.com/watch?v=Rh_m...
Eliza's Mausoleum, now in #Godot with lighting. It's my first time importing 3D models to Godot, so any tips are welcome.
Made with #Crocotile3D
#gamedev #IndieGame #IndieDev #PixelArt #Horror #spooky
Well, it's nice to get confirmation I'm not the only one :)
01.12.2025 12:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ Looking for a gift? How to Make an RPG might work for a dev or gamer in your life (or for you).
Full digital book plus C++ engine source, 200+ Lua examples, and assets to build a SNES-style RPG.
$46 instant download, money-back guarantee if it's not for you.
howtomakeanrpg.com
Semi-related to the last post but if you've never read "Understanding Comics: The Invisible Art" it's worth your time!
26.11.2025 11:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0How to make beautiful comics:
Step 1: Have something to say.
Step 2: See Step 1.
More work from my backlog, and a personal favorite bc this was my first ever attempt at any sort of character design. The intended platform for this render was IG, which lets you pair stuff with music, so since cant do that here imagine Health is playing lol
19.11.2025 21:58 โ ๐ 522 ๐ 109 ๐ฌ 9 ๐ 0Hype
> a new novel, 20 years in the making, from award-winning author China Miรฉville. The Rouse will be Miรฉvilleโs first single-authored novel for an adult audience since 2011 and be published in September 2026.
www.thebookseller.com/rights/picad...
Been busy adding some new fights to my dungeon crawler
#indiedev #gamedev #indiegame #3D
The Digital Antiquarian delves deeper into the history of Looking Glass (also Thief & System Shock) with 'A Looking Glass Half Empty, Part 2: A Series of Unfortunate Events'.
Read it here: www.filfre.net/2025/10/a-lo...
The Telefaturic Engine will allow you to transfer your spacecraft to Pleroma - the world of quasimorphs. It is fraught with many dangers, but with many opportunities too.
#WishlistWednesday #roguelike #turnbased #gamedev
a new skill that shows you enemies weakness/resistance in battle. Later in the game youโll get a bestiary that you can also look this info up in but it can be hard to remember everything during a battle, plus bestiary only shows info for defeated enemies #rpg #indiegame #gamedev #screenshotsaturday
01.11.2025 09:57 โ ๐ 27 ๐ 6 ๐ฌ 0 ๐ 0Hellboy has some great environments
25.10.2025 13:27 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0btw for construction, we're mostly using scytheeditor.com , a great new Hammer 2-like level design modeling tool for Unreal #blockout
20.10.2025 22:09 โ ๐ 67 ๐ 5 ๐ฌ 3 ๐ 0Ideal conditions for starting your passion project will never come. You will never feel skilled enough to make it. There will never be a moment where you stop being scared to start. Do it anyway. Do it badly. Do it scared. Just make that thing thatโs clawing at the door of your soul; It wants out.
17.10.2025 17:41 โ ๐ 3404 ๐ 1798 ๐ฌ 8 ๐ 0Besides allowing me to feel like a fanatical, God-fearing, grimdark Commissar, Owlcat Games is brilliant for also compiling one of the finest educational #gamedev resources collections ever.
Find it here: owlcat.games/learning
A top-down view of a cathedral-like structure, with many columns. At the very center, a giant baldachin, firmly standing on twisted columns. The altarpiece is mounted in a rich baroque frame, surmounted by stained glass rose window. A tall, bat-headed vampire is guarding the altar, with bats flying around. A richly adorned pipe organ can be seen to the eastern gallery. Along the transept in front of the absis, two enclosed naves host a Pietร statue and a reliquiary. Many huge chandeliers hang above the central nave, and lots of candles are scattered around the cathedral. A few zombies and skeletons are marching towards the entrance, where a group of adventurers is preparing for battle, being surrounded. To the side of the absis altar, downward staircases lead to the crypt. A huge skeletal dragon guards a closed gate. Many huge chandeliers hang above the central nave, and lots of candles are scattered around the cathedral. Below the Cahedral, an underground Ossuary crypt, with walls made out of bones and skulls. An eerie light permeates the various locales, featuring grates, numerous walls of wax, monumental coffins and pillars. A Lich warlock is channeling dark magic by a sarcophagus. The Tower above houses a giant bell. A faraway city can be seen from the terrace, as a Griffin guards the bell beam. A secret room with four chandeliers features many tombs. There, a lady-like demon with bat wings floats above a marble coffin.
A topdown pixel art remake of Ruin Valley, from Pokemon FireRed and LeafGreen. Many ancient structures can be seen emerging from the steep cliffsides and lush tropical vegetation: temples, tall palaces and mysterious pathways and towers. A moltitude of pokemon and trainers can be seen around. To the east, the ocean with tall waves and a jagged coastline. Water and fossil pokemon live there. At the center of the valley, the legendary pokemon trainer Red is entering the Dotted Hole ruins. Peculiar rock formation resembling regi pokemon are scattered throughout the environment.
A top down, aerial view of a city and its outskirts by a swampy river. The streets are filled with people, and the architecture has a distinctive early twentieth century aesthetic, with rich bent iron structures.
A collection of tiny pixel art pokemon scenes, featuring: 1. Chinchou swimming under the waves 2. Lanturn jumping above the waves at night 3. Corsola on the seafloor 4. Horsea in a cave underwater 5. Seadra in a kelp forest 6. Kingdra among whirlpools 7. Swinub at home, sleeping on a carpet 8. Piloswin taking a bath in hot springs 9. Mamoswine traversing a snowstorm 10. Cleffa hovering in space 11. Three Clefairy dancing at Mt. Moon Crater 12. Clefable in the middle of a pond, looking at the stars 13. Porygon in a strange labyrinth 14. Porygon2 running on a mobius strip 15. Porygon-Z floating in an old screensaver 16. Bonsly sitting on the porch as the rain starts to fall 17. Sudowood taking shelter from heavy rain in a mountain cave 18. Mew looking at the viewer through fish-eye lens 19. Sunkern floating in a summer meadow 20. Sunflora basking in the sunlight over a sunflower field 21. Celebi flying through Ilex Forest
Happy #PortfolioDay!
I place and sometimes animate pixels. I really like top-down environments, tilesets and limited palettes.
Neat: www.thisiscolossal.com/2025/09/mich...
14.10.2025 12:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0[when i think of something fucked up]
i have to think of something more fucked up thats not good enough
I do not need another massive hardback tome in my flat. However I'm also quite weak, so I have ordered this:
www.future-press.com/shop/bloodbo...
(mostly) 32x32px fan sprites of the classic Doom monsters. The Cyberdemon is 40x40px; the Spider Mastermind is 64x40px.
A few last minute edits, and my little 32x32px Doom sprite collection is complete. โ๏ธ
14.10.2025 03:00 โ ๐ 945 ๐ 209 ๐ฌ 24 ๐ 0i would love to see a gaming historian blogger or youtuber cover Dungeon Master in more detail.
feel it's a hugely important game and it inspired myself and many others.
Same!
It's on my big list to have a more indepth look at (howtomakeanrpg.com/r/l/g/) but I've stalled out a little and there a few notable games to checkout first.
Mamoru Oshii planned it. A young Satoshi Kon took the lead on its layouts. The result: a stunning moment from Patlabor 2.
We're looking inside the film's martial law sequence, including storyboards and production art:
animationobsessive.substack.com/p/life-under...