Graphics programmer working on PIX these days.
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Graphics Programming @ Xbox
Formerly @nico_m__
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
the only good anime pfp acct ยท http://gpfault.net ยท http://github.com/nicebyte ยท http://nice.graphics
graphics & lighting @ naughty dog
3D graphics engineer specializing in mobile and AR. Author of โMetal by Exampleโ
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Graphics / Game Developer ๐ณ๏ธโ๐
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Graphics dev and vegan ๐ฑ
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
she/her
โlazy game devโ or in other words: uses ray tracing.
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Graphics nerd - Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
๐ง๐ช๐จ๐ฆ
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/