I was wondering if this could / will be applied to hair rendering. As it's pretty similar to foliage, except you usually have a lot less coverage of the screen with it. But in practice it would be pretty close.Since skeletal meshes can use nanite, hair would be the last (ish) piece of the puzzle.
04.06.2025 11:58 — 👍 1 🔁 0 💬 1 📌 0
There are few people who stand out in this community by their contribution.
You're one of them.
I can't remember reacting differently as "this is awesome" to any of your post... And I'm French.
To me, you don't have anything to prove to anyone anymore. You're way past that point.
Do what you enjoy.
01.12.2024 19:56 — 👍 3 🔁 0 💬 0 📌 0
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Engineering Fellow at Epic Games. Author of Nanite.
Graphics Programming @ Xbox
Formerly @nico_m__
🎮 indie tech artist
🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
graphics & lighting @ naughty dog
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Graphics / Game Developer 🏳️🌈
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Graphics dev and vegan 🌱
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
she/her
‘lazy game dev’ or in other words: uses ray tracing.
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Graphics nerd - Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/