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@stinkingcedar.bsky.social

17 Followers  |  115 Following  |  26 Posts  |  Joined: 30.10.2024  |  2.4413

Latest posts by stinkingcedar.bsky.social on Bluesky


Keep up the good work. Always enjoy your reporting.

29.10.2025 08:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Did you enjoy the other 3D Metroids? I always felt like it lost something in translation to 3D.

15.09.2025 15:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I appreciated there was a decent amount of Nintendo weirdness (e.g. Yoshi game, Bonanza Rogue-like, Virtua Boy). Even Pokopia though it has clear inspirations, was an unexpected addition.

12.09.2025 14:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've always interpreted this Miyamoto quote the same way, "A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once."

09.09.2025 17:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I, alternatively, appreciate that you investigate things no one else does. Keep it up.

18.08.2025 15:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love the feel of the flight. Good work!

13.06.2025 15:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wonder how these smaller projects fit into Nintendo's schedule. Are they projects that get made at certain times (on ramp up/down between bigger projects)?

27.03.2025 14:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@jasonschreier.bsky.social I read all your books. They were great! Keep it up!

27.03.2025 13:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's hard to say no to battle buddies.

14.03.2025 19:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That sounded more snobbish than intended. ๐Ÿ˜ฌ I had a friend that introduced me to a lot of old arcade games from that period and I was surprised to see how many clearly had their roots in those games.

19.02.2025 20:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If you look back at the games released then, it kind of feels like that's what the whole industry did for a few years. Just like how indie-games are currently in a decade (or more) long rogue-like jam.

19.02.2025 19:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh sorry, they were stones (blocking the path west of the starting location). They just looked like skulls to me.

18.02.2025 15:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

New to PICO-8 and I randomly bumped into your game. Love the style and sense of exploration. Also a great cycle of voyages out to find resources and then upgrade. I don't know if there is a next "wrinkle" in the gameplay but by the time I was breaking down the skulls I was looking for it. Great job!

18.02.2025 14:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Distributed rules?

13.02.2025 20:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Big fan of Medina. Love the tension.

10.02.2025 18:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A shame. The early SteamWorld games (particularly Heist) were so good. Seems like their last few games have really struggled to match that magic.

31.01.2025 18:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Have been reading 'Play Nice' by @jasonschreier.bsky.social. A great read that makes me wonder, "Are good games worth this?"

21.01.2025 16:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How would you update it?

14.01.2025 18:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Curious what you thought of Ascending Empires.

14.01.2025 18:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The Offbeat Adventures of Rhythm Doggo

13.01.2025 13:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks fun! Good luck!

09.01.2025 15:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Out of curiosity, have you ever messed with playingcards.io? It doesnโ€™t do any rules enforcement but it handles multiplayer and gives you the pieces to prototype essentially any boardgame.

31.12.2024 13:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thatโ€™s beautiful!

24.12.2024 12:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Would be curious to know what you think of it if you try it out.

23.12.2024 02:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooh, pretty. Looks fun to me!

19.12.2024 18:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I feel like the "build" step has become overemphasized in recent rogue-likes. To the point that, when watching trailers, it's more "build" than play. While it's clearly an effective element, I don't think it's integral.

03.12.2024 14:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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