Graphics Programmer Intern @ Ubisoft MTP
18yo | he/him | Montpellier, France 🇫🇷
Français/English/Norsk OK + 日本語 N5
Tinkering with rays, meshlets and console platforms
Final year of BSc Student Game Dev
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Meta Engineering Manager - Avatar Performance and Visuals
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
🎮 indie tech artist
🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Senior Render Programmer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
Lead Principal Rendering Engineer @ 2K Sports Lab. Opinions are my own.
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Lead Systems Designer @ at a cool place. Fighting Games, Monster Hunter, Anime. It’s all the best and worst.