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Misha

@the-goblin.bsky.social

Prof of Digital Game Design at CCNY. Formerly @otspiii on Twitter. Games: Sumer (Switch, Steam), Goblin.bet, various TTRPG stuff

93 Followers  |  248 Following  |  59 Posts  |  Joined: 28.08.2023  |  2.359

Latest posts by the-goblin.bsky.social on Bluesky

Tomorrow! Come join us!

19.11.2025 19:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A flier for the event described in the post.

A flier for the event described in the post.

I've been organizing CCNY Digital Game Development’s first official lecture event with Demetri Detsaridis! The topic is β€œGaming Business Models: Why Everything Feels Like a Live Service Now”. Join us this Thursday at 7PM on the CCNY campus (details in link)!

www.eventbrite.com/e/gaming-pat...

17.11.2025 20:16 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

It's the phrase "If [thing happens], then I consider that good" that has become an enduring structure of my mind

19.10.2025 20:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

this is my game, I Don’t Remember When I Started Killing Bugs Again. to play, you log it every time you kill an insect. this is also available as a web app @transwron.gs made with me. people tell me it changed their behavior- they think twice about hurting insects when they remember the rules.

18.10.2025 02:15 β€” πŸ‘ 80    πŸ” 33    πŸ’¬ 3    πŸ“Œ 1

Speaking of said winner and other winners I would take it as a personal favor if you would try out excellent games made by former students, such as:
CONSUME ME
store.steampowered.com/app/2359120/...

DESPELOTE
store.steampowered.com/app/2367820/...

BABY STEPS
store.steampowered.com/app/1281040/...

01.10.2025 23:29 β€” πŸ‘ 114    πŸ” 45    πŸ’¬ 3    πŸ“Œ 0

What I like about them is the world becomes really tight and concrete. Everything is in proximity, and if it's not on a room key it doesn't exist. Since you know everything that exists, and since that's small enough that you can still visualize it, non-arbitrary improvisation becomes a lot easier

30.09.2025 15:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I agree with everything in the response, but to add to it--if it looks to you like it would be grindy, you're probably imagining it as a series of combat encounters. It's more of a hyper-condensed setting, where most figures easily could be enemies, but can also be negotiated with or even befriended

30.09.2025 13:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Trying to ground them but keep them whimsical and violent, I've started running them as immortal; when they die, they later reform in the nearest muck, memories intact. Lets them be (self) destructive, amoral, flippant, curious, and dangerous while still being people.

26.09.2025 13:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

My roommate wrote a Pokemon RPG and it made me think 'I should try that', which roundabout led to me discovering The Forge.

13.09.2025 12:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The fact that this is the new 'sic semper tyrannis' is sending me to an alternate dimension

12.09.2025 14:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This gets at something I like about the 'gp=xp' mechanic in osr games. It gives you a goal to chase, but that goal is sociopathic if you play it 100% straight. It solicits you to be a monster, which adds a real weight to any time you act charitably that you wouldn't otherwise get

08.09.2025 13:19 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Tyron
 β€” 
8/20/25, 2:49 PM
one more time!

PLAYERS ARE ALWAYS RIGHT ABOUT HOW THEY FEEL
PLAYERS MAY BE WRONG ABOUT WHY
PLAYERS ARE ALWAYS WRONG ABOUT THE SOLUTION

Tyron β€” 8/20/25, 2:49 PM one more time! PLAYERS ARE ALWAYS RIGHT ABOUT HOW THEY FEEL PLAYERS MAY BE WRONG ABOUT WHY PLAYERS ARE ALWAYS WRONG ABOUT THE SOLUTION

a friend of mine who's worked on a somewhat recent free multiplayer game says this about player feedback that I feel like is very astute

hearing the feedback is frequently important but responding to it well almost never means just doing what the players say they want

26.08.2025 19:14 β€” πŸ‘ 2140    πŸ” 735    πŸ’¬ 28    πŸ“Œ 74

This is good, but I was actually expecting CaW to be the problem solving option before you got to it. Maybe there's a distinction in there between Combat as Optimization Puzzle vs Freeform Puzzle?
Also I think a lot of combat gets run as much as a easy to prep pacing mechanism as anything else.

24.08.2025 16:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I spoke with someone who liked modules for getting fussy structure done, but wanted easy reskinning/tweaking top, and now I'm tempted to write explicitly vibeless scenarios. Maps, some interesting traps, basic faction dynamics, but you gotta bring the gonzo to it yourself. You can bring it anywhere

24.08.2025 03:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

So chairs exists as events: people looking at an object and thinking "that's a chair", talking about chairs, sitting somewhere "because it's a chair", factories solicited to build "chairs" b/c people buy "chairs", etc. Each event reinforces the others, holding the pattern of "chair" in existence.

05.08.2025 14:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I like Niklas Luhmann's take on system theory for getting around the issue of "if essences are nonsense, why do things exist?"--his 'system' is a loop of self-creating actions (not passive essences). So a chair is less about a certain shape and more about self-replicating events

05.08.2025 14:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The anthem started playing and I immediately thought of you.

29.07.2025 23:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You misunderstand the nature of the threat. There's a decent chance I'll prototype this over the weekend just to get the intrusive thought out of my head

24.04.2025 15:57 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It wouldn't be too hard to make a discord bot that automated some aspects of the bookkeeping (threat)

24.04.2025 13:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There's enough going on that I'm still enjoying it a lot, but it is very demoralizing each run I play seemingly well and simply draw zero of the rooms that hard lock winning

13.04.2025 13:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah, my biggest question right now is how reliably a top player equipped with full understanding can 'beat' it on a run. Am I just missing out on room-pool management strategies or is it really a RNG-grinding game?

13.04.2025 13:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, as someone coming into system theory via Luhmann (via Deleuze) I'm also very curious to hear more.

08.04.2025 13:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm thinking of the movie, where it starts off as "we're testing FTL travel" and morphs into "hell is real and using FTL travel takes you there".

12.03.2025 16:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Playing as a Technocrat in the World of Darkness would qualify, although that's not exactly a written story.

12.03.2025 15:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Event Horizon, maybe? I feel like this dynamic probably usually plays out as horror (your neatly ordered world is an illusion) or anti-dystopia (They are hiding the beauty of the world from you in order to control you).

12.03.2025 15:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

It's been a few years now! I just don't post anywhere

16.02.2025 20:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A toilet paper roll with a dog collar around it, a brown glove emerging from its top. A lime, orange, and avocado support a blue latex narwhal hand puppet as an orange coffee can looms in the background.

A toilet paper roll with a dog collar around it, a brown glove emerging from its top. A lime, orange, and avocado support a blue latex narwhal hand puppet as an orange coffee can looms in the background.

My wife asked me to compose a still life for her to paint

16.02.2025 19:14 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
orange poster that says "NYC TTRPG 48-HOUR GAME JAM" / Saturday February 15 12:00pm–Monday February 17 12:00pm / boshi's place with Dead Letters 1002 metropolitan / plus a QR code that goes here: https://itch.io/jam/nyc-ttrpg-48-hour

orange poster that says "NYC TTRPG 48-HOUR GAME JAM" / Saturday February 15 12:00pm–Monday February 17 12:00pm / boshi's place with Dead Letters 1002 metropolitan / plus a QR code that goes here: https://itch.io/jam/nyc-ttrpg-48-hour

we're running a 48-HOUR TABLETOP ROLEPLAYING GAME JAM this weekend at @boshis.place! it starts this saturday at noonβ€”boshi's doors will be open for much of the weekend! come make an RPG with us!

13.02.2025 21:32 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 3
Preview
mikhailfavorov's 2024 iNaturalist Year in Review Mikhail Favorov's highlights and stats from 2024 on iNaturalist

I got into birds this year

01.01.2025 03:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was going to say, out of all game devs I've played I feel like your games are the best at illuminating the designer via gameplay. Like, they don't tell me biographic facts, but they do communicate your Sensibilities extremely well.

28.12.2024 14:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@the-goblin is following 20 prominent accounts