Normals are now blended properly according to this wonderful article, so they're reoriented to the underlying surface: blog.selfshadow.com/publications...
I've made a gist of the #TSL:
gist.github.com/kenjinp/5900...
#threejs
@kenny.wtf.bsky.social
Big planet terrain stuff. Building https://geomancer.kenny.wtf, a #procgen google earth for your fantasy worlds.
Normals are now blended properly according to this wonderful article, so they're reoriented to the underlying surface: blog.selfshadow.com/publications...
I've made a gist of the #TSL:
gist.github.com/kenjinp/5900...
#threejs
Dunesea with 1km tall dunes ๐ช๐ช๐ช #threejs #procgen
03.08.2025 17:29 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0A dune sea with distinct ID's for each dune!
02.08.2025 19:45 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0why don't you go low-flying with me this weekend?
#threejs #procgen
r3f.maximeheckel.com/webgpu/gpu-q...
heck yes
01.08.2025 21:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I have achieved perhaps playstation-era graphics (but big scale)
#threejs #procgen
goals
31.07.2025 21:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0feeding everyone is the most fundamental goal of civilization, if you are preventing this, you are, in the most foundational sense, uncivilized.
30.07.2025 20:01 โ ๐ 378 ๐ 92 ๐ฌ 5 ๐ 1thats a big slime!
30.07.2025 14:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0yesssss
27.07.2025 13:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0absolutely true!
26.07.2025 20:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A procedural terrain scene with fog implying large scale, with a large 10km red sphere in the distance
everything looks better with some cheap fog
26.07.2025 20:02 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0a procedurally generated landscape with jarring transitions between stone and a light colored grass texture
(bad) textures
26.07.2025 18:59 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0FBM noise looks pretty good, still trying to figure out how to get the normals to be calculated on the frag shader with TSL. At least I think that's the problem, the shading is flat on the polygons. #threejs #procgen
25.07.2025 14:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 01st image is without erosion.
2nd image is applying erosion naively. The high-frequency details confuse the erosion filter and creates lots of little spikes.
3rd image is applying the erosion to low frequency parts of the terrain only, and adding the high frequency details afterwards. Plus some parameter tweaks to make peaks less sharp and add a third erosion octave.
I managed to apply the erosion filter to my game's terrain.
1st image is without erosion.
2nd image is applying erosion naively. The high-freq details create lots of little spikes.
3rd image is applying the erosion to low-freq parts of the terrain only, plus other tweaks.
#ProcGen #GameDev
i hate this shit so much, its traumatic to be in the belly of giant monster society like this what the fuck
24.07.2025 04:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0lmaoooooo
23.07.2025 15:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0this project kicks so much butt and the progress is just dizzying lol
23.07.2025 15:24 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0โ task โcrippling addiction to schwipp schwapp orange has passed in 5m42sโ
23.07.2025 12:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0hop in nerds, we're doing huge webgpu worlds~
#threejs
Hey TSL isn't so bad, just need to figure out how to get the worldUV in all my nodes... Very fun to play with. I wanted to light all the rivers into a rainbow, but best I got was sea level.
#threejs
Okay, I managed to get terrain skirts looking okay and math'd a bit better, even though my plane tiles have two more triangles than they should ยฏ\_(ใ)_/ยฏ
19.07.2025 21:07 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I'm trying to add terrain skirts but I'm also very bad at math
19.07.2025 20:08 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0wheeee - webgpu instances go brrr #threejs
19.07.2025 19:18 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0woohooooo
16.07.2025 17:02 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0yessss
15.07.2025 20:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0woah cool I found an old recording of some internal cosmology for my hollow-earth machinations, I forgot I got shadows working
14.07.2025 04:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0playing with quadtrees with #threejs webgpu renderer, but still doing calculations cpu-side to dip my toes before I move everything to GPU
14.07.2025 04:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0i think the film doesnt justify the 3rd act at all, the heroic stand and then abandonment of that stand by the western occupier people, it feels very performative and silly, but still a good movie
11.07.2025 14:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Kingdom of Heaven directors cut is really good, get the roadshow version with the intermission and ouverture
11.07.2025 05:15 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0