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Kenny.wtf

@kenny.wtf.bsky.social

Big planet terrain stuff. Building https://geomancer.kenny.wtf, a #procgen google earth for your fantasy worlds.

398 Followers  |  469 Following  |  321 Posts  |  Joined: 21.10.2023  |  1.8375

Latest posts by kenny.wtf on Bluesky

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Normals are now blended properly according to this wonderful article, so they're reoriented to the underlying surface: blog.selfshadow.com/publications...

I've made a gist of the #TSL:
gist.github.com/kenjinp/5900...

#threejs

03.08.2025 19:47 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dunesea with 1km tall dunes ๐Ÿช๐Ÿช๐Ÿช #threejs #procgen

03.08.2025 17:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A dune sea with distinct ID's for each dune!

02.08.2025 19:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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why don't you go low-flying with me this weekend?

#threejs #procgen

r3f.maximeheckel.com/webgpu/gpu-q...

02.08.2025 00:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

heck yes

01.08.2025 21:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have achieved perhaps playstation-era graphics (but big scale)

#threejs #procgen

01.08.2025 02:09 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

goals

31.07.2025 21:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

feeding everyone is the most fundamental goal of civilization, if you are preventing this, you are, in the most foundational sense, uncivilized.

30.07.2025 20:01 โ€” ๐Ÿ‘ 378    ๐Ÿ” 92    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1

thats a big slime!

30.07.2025 14:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yesssss

27.07.2025 13:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

absolutely true!

26.07.2025 20:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A procedural terrain scene with fog implying large scale, with a large 10km red sphere in the distance

A procedural terrain scene with fog implying large scale, with a large 10km red sphere in the distance

everything looks better with some cheap fog

26.07.2025 20:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
a procedurally generated landscape with jarring transitions between stone and a light colored grass texture

a procedurally generated landscape with jarring transitions between stone and a light colored grass texture

(bad) textures

26.07.2025 18:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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FBM noise looks pretty good, still trying to figure out how to get the normals to be calculated on the frag shader with TSL. At least I think that's the problem, the shading is flat on the polygons. #threejs #procgen

25.07.2025 14:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
1st image is without erosion.

1st image is without erosion.

2nd image is applying erosion naively. The high-frequency details confuse the erosion filter and creates lots of little spikes.

2nd image is applying erosion naively. The high-frequency details confuse the erosion filter and creates lots of little spikes.

3rd image is applying the erosion to low frequency parts of the terrain only, and adding the high frequency details afterwards. Plus some parameter tweaks to make peaks less sharp and add a third erosion octave.

3rd image is applying the erosion to low frequency parts of the terrain only, and adding the high frequency details afterwards. Plus some parameter tweaks to make peaks less sharp and add a third erosion octave.

I managed to apply the erosion filter to my game's terrain.

1st image is without erosion.

2nd image is applying erosion naively. The high-freq details create lots of little spikes.

3rd image is applying the erosion to low-freq parts of the terrain only, plus other tweaks.

#ProcGen #GameDev

23.07.2025 20:05 โ€” ๐Ÿ‘ 46    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i hate this shit so much, its traumatic to be in the belly of giant monster society like this what the fuck

24.07.2025 04:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

lmaoooooo

23.07.2025 15:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this project kicks so much butt and the progress is just dizzying lol

23.07.2025 15:24 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

โœ… task โ€œcrippling addiction to schwipp schwapp orange has passed in 5m42sโ€

23.07.2025 12:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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hop in nerds, we're doing huge webgpu worlds~
#threejs

22.07.2025 12:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey TSL isn't so bad, just need to figure out how to get the worldUV in all my nodes... Very fun to play with. I wanted to light all the rivers into a rainbow, but best I got was sea level.

#threejs

19.07.2025 23:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Okay, I managed to get terrain skirts looking okay and math'd a bit better, even though my plane tiles have two more triangles than they should ยฏ\_(ใƒ„)_/ยฏ

19.07.2025 21:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm trying to add terrain skirts but I'm also very bad at math

19.07.2025 20:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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wheeee - webgpu instances go brrr #threejs

19.07.2025 19:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

woohooooo

16.07.2025 17:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yessss

15.07.2025 20:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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woah cool I found an old recording of some internal cosmology for my hollow-earth machinations, I forgot I got shadows working

14.07.2025 04:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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playing with quadtrees with #threejs webgpu renderer, but still doing calculations cpu-side to dip my toes before I move everything to GPU

14.07.2025 04:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i think the film doesnt justify the 3rd act at all, the heroic stand and then abandonment of that stand by the western occupier people, it feels very performative and silly, but still a good movie

11.07.2025 14:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Kingdom of Heaven directors cut is really good, get the roadshow version with the intermission and ouverture

11.07.2025 05:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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