Looks like no? bsky.app/profile/xcod...
11.02.2026 23:32 β π 0 π 0 π¬ 0 π 0
FWIW, I think I saw it at Black & Read within the last week or two.
27.12.2025 19:11 β π 1 π 0 π¬ 0 π 0
sosumi.ai - Apple Docs for LLMs
sosumi.ai provides Apple Developer documentation in an AI-readable format by converting JavaScript-rendered pages into Markdown.
I highly recommend sosumi.ai as a starting point. Claudeβs knowledge cut off is January 2025. A lot has happened in Apple world since then.
29.11.2025 04:11 β π 0 π 0 π¬ 0 π 0
Very nice! This is actually on my short list. Any tips to share?
27.11.2025 03:58 β π 0 π 0 π¬ 7 π 0
How about, βRefactor this file by extracting existing subviews and view models into their own files. Do not change the existing functionality. Ensure that all tests continue to pass.β?
01.10.2025 02:05 β π 1 π 0 π¬ 0 π 1
π
29.09.2025 02:44 β π 0 π 0 π¬ 0 π 0
Manage European Union Digital Services Act trader requirements - App Store Connect - Help - Apple Developer
A few months ago, some new rules went into effect in the EU that require Apple to collect and share information from you: developer.apple.com/help/app-sto...
29.09.2025 00:27 β π 1 π 0 π¬ 1 π 0
Havenβt done the in-store launch day experience in a while.
19.09.2025 18:22 β π 0 π 0 π¬ 0 π 0
!!!οΏΌοΏΌοΏΌ
17.08.2025 02:58 β π 0 π 0 π¬ 0 π 0
Almost there!
04.08.2025 00:55 β π 1 π 0 π¬ 0 π 0
Welcome!
04.06.2025 16:10 β π 1 π 0 π¬ 0 π 0
Yes. Depending on your actual needs, lots of people seem to do pretty well with an entry-level MacBook Air nowadays. More RAM is always better, though. ;) YMMV, especially if youβre doing ML.
13.01.2025 04:37 β π 1 π 0 π¬ 1 π 0
The only legal way to virtualize macOS is on a Mac, soβ¦
12.01.2025 23:17 β π 2 π 0 π¬ 1 π 0
Iβm conflicted. I generally find you to be credible and Andreessen to be suspect. The fact that you two agree makes me boggle.
07.12.2024 22:10 β π 1 π 0 π¬ 0 π 0
Create your own modifier that wraps .sensoryFeedback and the OS conditional and use that instead?
06.12.2024 21:19 β π 1 π 0 π¬ 1 π 0
Game Shop Assistant? Would be great if it also helped you manage your collection, too.
23.11.2024 16:22 β π 0 π 0 π¬ 0 π 0
I think it is meaningful that companies now are so willing to casually and blatantly lie to their customers.
22.10.2024 15:00 β π 4 π 0 π¬ 0 π 0
The 100 Days of SwiftUI
Follow the 100 Days of SwiftUI and learn to build apps for free.
Most people will reference @twostraws.bsky.social 100 Daysnof SwiftUI, I think: www.hackingwithswift.com/100/swiftui Thereβs also a UIKit version.
19.10.2024 23:47 β π 3 π 0 π¬ 0 π 0
@catsofyore.bsky.social this seems up your alley.
26.09.2024 04:01 β π 2 π 0 π¬ 1 π 0
Focus is a superpower.
27.08.2024 17:39 β π 0 π 0 π¬ 0 π 0
Oh! Old school, too.
16.08.2024 04:16 β π 1 π 0 π¬ 1 π 0
The USB dongle is a Z-Wave controller. Itβs probably running HomeAssistant or similar for smart home stuff.
05.06.2024 02:14 β π 2 π 0 π¬ 0 π 0
Wouldnβt give you all the UI elements in that screenshot, but maybe
osascript -e βdisplay dialog βGo eat somethingββ
?
28.05.2024 02:38 β π 0 π 0 π¬ 1 π 0
π― This was my thought as well. They could set a new state of the art for GenAI and it would still warrant a beta tag, unless they leapfrog the current players by a country mile.
28.05.2024 01:04 β π 0 π 0 π¬ 0 π 0
The MADE celebrates 30 years of Doom! With audio from an interview with legendary game developer John Romero, we discuss the incredible confluence of technologies, ideas, and processes that enabled the development of this landmark computer game. From the NeXT Station to file shares and sculpted clay, we discover the magic and joy of computer gaming as an art form. This video is heavily inspired by Fabien Sanglard's amazing research into Doom's development process: https://fabiensanglard.net/gebbdoom/ Images in this video used with his permission. Go buy his book! Audio from this video comes from our podcast interview with John Romero here: https://art19.com/shows/the-madecast/episodes/e3ebf894-1be0-40ea-a726-47a0f55968e6 Finally, while we didn't use this as source material, we highly recommend folks pick up this book from John Romero (you can also find it at a Barnes & Noble and/or Amazon): https://romero.com/shop/p/doomguy Corrections: 2:40 Smooth 4-way side scrollers were also present earlier in non-PC computers with the same chip architecture as the NES (6502) but without the additional MMC hardware. However, consoles such as NES and Sega provided developers with more headroom to achieve their goals, as can be seen by the breadth and complexity of games on both systems that take advantage of richer colors and smooth 4-way motion. 2:50 One of the first DOS games to attempt *texture-mapped* 3D graphics. Examples of attempts at 3D graphics existed on DOS at the time (idβs Hovertank), but very few demonstrated texture mapping at that time (idβs Catacomb 3-D and Ultima Underworld were early exceptions to this). 4:45 Objective-C was chosen as the standard programming language for development within the NeXTSTEP operating system. It was originally developed outside of NeXTSTEP as a result of the influence of the object-oriented language "Smalltalk".
The Tools that Built Doom
Computers were so weird and varied in the early 90's. Doom wasn't built on a PC but one of these NeXT computers. You can see how the tools where easily built using NeXTstep's object oriented programming environment.
27.04.2024 14:39 β π 1 π 1 π¬ 0 π 0
I have been hoping for this day for a very long time. www.apple.com/tv-pr/news/2... @greatdismal.bsky.social doesnβt seem to spend much time here, but this is lovely news. I still wish The Peripheral would get its season 2.
29.02.2024 05:36 β π 0 π 0 π¬ 0 π 0
:wave: π
27.02.2024 16:06 β π 1 π 0 π¬ 0 π 0
I filed a radar for this several years agoβ¦
19.02.2024 22:41 β π 0 π 0 π¬ 0 π 0
π©πΎβπ»: building things @warp.dev, prev: @microsoft.com.
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