What would be your stack if youβre starting fresh? And to support what team size?
15.10.2025 04:15 β π 0 π 0 π¬ 1 π 0
Usually theyβre croissants with a slice of ham and/or cheese. Pretty common in this type of catering in Portugal. Theyβre great!
14.10.2025 07:53 β π 2 π 0 π¬ 0 π 0
You have to commit to bothβ¦
16.09.2025 07:20 β π 1 π 0 π¬ 0 π 0
Eh, itβs ambiguous (and clickbait-y), but in the context of the video I read as βfound itβs not just CGβ.
Agree timing is not best, but IME outside your threads & rabbit hole, I donβt know anyone aware of the βno CGβ topic, and could be the case here, hence my suggestion.
Or Iβm just being naive π€·
05.07.2025 21:16 β π 0 π 0 π¬ 1 π 0
If youβre talking about CS, you could try reaching out. Didnβt feel they were fully dismissing CG, since they mention it, but agree they went all in on practical praise.
Which is why reaching out and educating them might be worth it, maybe you end up with +1 to the cause.
05.07.2025 19:01 β π 0 π 0 π¬ 1 π 0
Cyberpunk 2077 movie just started at ILM? π
25.05.2025 18:04 β π 0 π 0 π¬ 0 π 0
I have a recollection of it being used by ILM for Pearl Harbor. And that movie was released in 2001.
05.02.2025 08:09 β π 1 π 0 π¬ 0 π 0
Previously on Chekhovβsβ¦
15.01.2025 04:04 β π 0 π 0 π¬ 0 π 0
Take it a step further. Use content hash as memory addresses.
05.01.2025 19:16 β π 1 π 0 π¬ 0 π 0
Official account of Saturday Morning Breakfast Cereal created by
@zachweinersmith.bsky.social.
Home of the ongoing webcomic SMBC, A City on Mars, and of little books featuring large concepts abridged beyond the point of usefulness.
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
I have a youtube.com/cinemawins channel and twitter had to much Musk. he/him
DuckDB is an analytical in-process SQL database management system. "DuckDB" and the DuckDB logo are registered trademarks of the DuckDB Foundation.
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
A programming language empowering everyone to build reliable and efficient software.
Website: https://rust-lang.org/
Blog: https://blog.rust-lang.org/
Mastodon: https://social.rust-lang.org/@rust
Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Apparently he saw an alien once
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Technology-focused link-aggregation community.
Using /newest.rss feed. Not affiliated with lobste.rs.
Currently beta; by @mycroft.mkz.me
Founder of Molecular Matters β’ C++ & low-level programming β’ Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
Senior Rendering Programmer at Sony Santa Monica Studio
π· http://instagram.com/jendrikillner/
π https://www.jendrikillner.com
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Rendering Hardware Interface Lead π @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
π«π· in π³π± fighting for what's cheese