Next prototype, a setup-and-play puzzler. Reorder bots, push boxes!
#godot #gamedev #screenshotsaturday
@haimac.bsky.social
Hobby game developer, currently prototyping various ideas. #indiegames #gamedev, UK-based
Next prototype, a setup-and-play puzzler. Reorder bots, push boxes!
#godot #gamedev #screenshotsaturday
Godot represents the future where the engine belongs to you and you're free to do whatever you want in the most exciting creative medium to have ever existed in the history of humanity
08.02.2026 17:29 โ ๐ 450 ๐ 59 ๐ฌ 5 ๐ 1#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Prototyping a grid-based 2D puzzle game using Godot's GridMap. So far so good, instead of designing the levels in code/config, it's possible to design them in the editor instead and then reconstruct the grid representation
14.11.2025 08:00 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Announcing Blender Lab: an innovation space within the Blender project, where designers and developers can work together on future-defining projects. Learn more at www.blender.org/news/introdu... #b3d
10.11.2025 16:55 โ ๐ 107 ๐ 20 ๐ฌ 2 ๐ 1The new godot UI theme has been merged and is on its way to be the new default!
I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps โค๏ธ
A classroom scene with a projector displaying a chemistry diagram on a whiteboard. Lab sink and open notebooks in the foreground. Educational atmosphere.
Needed a quick diagram on #APChem today to remind students about vapor pressure. @chemixapp.bsky.social was super handy!!
29.10.2025 14:56 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0Whatโs the trade off between file size + memory use vs quality like? My thinking is that to capture this level of detail, a bump in resolution is needed.
Also, am I right in assuming this would work in Compatibility rendering mode?
Haha yes, the death is quite stiff at the moment.
21.10.2025 17:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Quick prototype: Fly a plane and don't get hit by the wind turbines! More danger, more points.
No install needed, play in your phone browser. Let me know what you think.
codelite.org.uk/wingstrike
#godot #gamedev
#GodotEngine 4.5 has finally arrived! ๐
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
godot 4.6 will likely have support for specular light in baked lightmaps
06.09.2025 08:16 โ ๐ 322 ๐ 12 ๐ฌ 9 ๐ 0It's been a long journey, but we're at the tail-end of 4.5's beta cycle at last!
Godot 4.5 beta 6 is now live! Help us prepare for the Release Candidate stage by giving it a spin:
godotengine.org/article/dev-...
Amazing, looking forward to both changes landing.
18.08.2025 16:08 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I recall enabling directional light maps doubles the memory and file size, I wonder if enabling specular will add more or all the information needed is already available of directional is enabled.
18.08.2025 16:00 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0Godot may get approximate specular light from baked directional lightmaps, which is huge
github.com/godotengine/...
battlefield 6 map editor is... *checks notes*... godot
31.07.2025 20:58 โ ๐ 812 ๐ 130 ๐ฌ 25 ๐ 38Every puzzle has a story ๐งฉโจ
Zoom in, rotate, and uncover the tiny details tucked into every corner that bring each puzzle to life!
Try it in Puzzling Places - 3D Jigsaw Sim, coming soon to Steam in both 2D and SteamVR! ๐ฎ
#PuzzlingPlaces #IndieGame #CozyGaming #Steam
Thanks for explaining. Have you always used Trenchbroom for level editing? Iโm using Blender and wonder how the workflow compares
25.06.2025 08:55 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Thatโs a great idea
25.06.2025 08:10 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0How do you make sure itโs always reachable?
25.06.2025 08:07 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0Ah, is this similar to interior shaders
24.06.2025 09:15 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Thanks, I tried taking a look online but couldnโt find it :( Iโm sure many would find it useful
19.06.2025 14:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This looks great. Is this a custom build of Godot?
18.06.2025 17:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Amazing, thanks for doing this! Iโve always relied on increasing the super sampling setting to make it somewhat better.
18.06.2025 14:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That is terrifying
07.06.2025 09:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Solve puzzles by shifting gravity.
Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture.
Subscribe for updates: codelite.org.uk/gridfall/
#PitchYaGame #GameDev #Indiedev
Thanks, I need to learn more about tone mapping. I did try ACES but the dark places became too dark.
27.05.2025 06:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Practicing some modelling to a reference in #Godot. Mostly lit using emissive lights, but couldn't quite get the glow near the ceiling to be strong enough. Also not enough blue tinge compared to reference.
#indiegame #gamedev #leveldesign #godot