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Hai Mac

@haimac.bsky.social

Hobby game developer, currently prototyping various ideas. #indiegames #gamedev, UK-based

75 Followers  |  54 Following  |  116 Posts  |  Joined: 29.03.2025  |  2.0428

Latest posts by haimac.bsky.social on Bluesky

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Next prototype, a setup-and-play puzzler. Reorder bots, push boxes!

#godot #gamedev #screenshotsaturday

14.02.2026 12:05 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Godot represents the future where the engine belongs to you and you're free to do whatever you want in the most exciting creative medium to have ever existed in the history of humanity

08.02.2026 17:29 โ€” ๐Ÿ‘ 450    ๐Ÿ” 59    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 โ€” ๐Ÿ‘ 1335    ๐Ÿ” 373    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 50
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Prototyping a grid-based 2D puzzle game using Godot's GridMap. So far so good, instead of designing the levels in code/config, it's possible to design them in the editor instead and then reconstruct the grid representation

14.11.2025 08:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Announcing Blender Lab: an innovation space within the Blender project, where designers and developers can work together on future-defining projects. Learn more at www.blender.org/news/introdu... #b3d

10.11.2025 16:55 โ€” ๐Ÿ‘ 107    ๐Ÿ” 20    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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The new godot UI theme has been merged and is on its way to be the new default!

I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps โค๏ธ

30.10.2025 20:47 โ€” ๐Ÿ‘ 640    ๐Ÿ” 78    ๐Ÿ’ฌ 25    ๐Ÿ“Œ 7
A classroom scene with a projector displaying a chemistry diagram on a whiteboard. Lab sink and open notebooks in the foreground. Educational atmosphere.

A classroom scene with a projector displaying a chemistry diagram on a whiteboard. Lab sink and open notebooks in the foreground. Educational atmosphere.

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Needed a quick diagram on #APChem today to remind students about vapor pressure. @chemixapp.bsky.social was super handy!!

29.10.2025 14:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Whatโ€™s the trade off between file size + memory use vs quality like? My thinking is that to capture this level of detail, a bump in resolution is needed.

Also, am I right in assuming this would work in Compatibility rendering mode?

22.10.2025 10:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha yes, the death is quite stiff at the moment.

21.10.2025 17:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Quick prototype: Fly a plane and don't get hit by the wind turbines! More danger, more points.

No install needed, play in your phone browser. Let me know what you think.

codelite.org.uk/wingstrike

#godot #gamedev

21.10.2025 14:23 โ€” ๐Ÿ‘ 27    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Reflection probe preview in godot This simple addon draws a reflective sphere for the selected reflection probe: Your browser does not support the video tag. Been missing a lot in godot because it can be hard to understand whatโ€™s goin...

Reflection probe preview addon for godot

22.09.2025 11:56 โ€” ๐Ÿ‘ 207    ๐Ÿ” 17    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Godotย 4.5, making dreams accessible โ€“ Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game โ€” we are ...

#GodotEngine 4.5 has finally arrived! ๐ŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 โ€” ๐Ÿ‘ 1387    ๐Ÿ” 411    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 70
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godot 4.6 will likely have support for specular light in baked lightmaps

06.09.2025 08:16 โ€” ๐Ÿ‘ 322    ๐Ÿ” 12    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0
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Dev snapshot: Godot 4.5 beta 6 โ€“ Godot Engine One more for the road!

It's been a long journey, but we're at the tail-end of 4.5's beta cycle at last!

Godot 4.5 beta 6 is now live! Help us prepare for the Release Candidate stage by giving it a spin:

godotengine.org/article/dev-...

21.08.2025 21:00 โ€” ๐Ÿ‘ 351    ๐Ÿ” 43    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Amazing, looking forward to both changes landing.

18.08.2025 16:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I recall enabling directional light maps doubles the memory and file size, I wonder if enabling specular will add more or all the information needed is already available of directional is enabled.

18.08.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Godot may get approximate specular light from baked directional lightmaps, which is huge

github.com/godotengine/...

18.08.2025 15:52 โ€” ๐Ÿ‘ 399    ๐Ÿ” 45    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 1
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battlefield 6 map editor is... *checks notes*... godot

31.07.2025 20:58 โ€” ๐Ÿ‘ 812    ๐Ÿ” 130    ๐Ÿ’ฌ 25    ๐Ÿ“Œ 38
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Every puzzle has a story ๐Ÿงฉโœจ
Zoom in, rotate, and uncover the tiny details tucked into every corner that bring each puzzle to life!

Try it in Puzzling Places - 3D Jigsaw Sim, coming soon to Steam in both 2D and SteamVR! ๐ŸŽฎ

#PuzzlingPlaces #IndieGame #CozyGaming #Steam

16.07.2025 18:03 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for explaining. Have you always used Trenchbroom for level editing? Iโ€™m using Blender and wonder how the workflow compares

25.06.2025 08:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thatโ€™s a great idea

25.06.2025 08:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How do you make sure itโ€™s always reachable?

25.06.2025 08:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Ah, is this similar to interior shaders

24.06.2025 09:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thanks, I tried taking a look online but couldnโ€™t find it :( Iโ€™m sure many would find it useful

19.06.2025 14:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looks great. Is this a custom build of Godot?

18.06.2025 17:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Amazing, thanks for doing this! Iโ€™ve always relied on increasing the super sampling setting to make it somewhat better.

18.06.2025 14:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That is terrifying

07.06.2025 09:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Solve puzzles by shifting gravity.

Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture.

Subscribe for updates: codelite.org.uk/gridfall/

#PitchYaGame #GameDev #Indiedev

06.06.2025 16:03 โ€” ๐Ÿ‘ 27    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, I need to learn more about tone mapping. I did try ACES but the dark places became too dark.

27.05.2025 06:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Practicing some modelling to a reference in #Godot. Mostly lit using emissive lights, but couldn't quite get the glow near the ceiling to be strong enough. Also not enough blue tinge compared to reference.

#indiegame #gamedev #leveldesign #godot

26.05.2025 21:13 โ€” ๐Ÿ‘ 43    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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