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Flori

@flori6.bsky.social

Godot Developer

23 Followers  |  54 Following  |  40 Posts  |  Joined: 31.08.2024  |  2.0082

Latest posts by flori6.bsky.social on Bluesky

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Add VirtualJoystick by Kazox61 ยท Pull Request #110933 ยท godotengine/godot Closes #11192 On mobile games a common shooting input is to drag(flick) the joystick. One example would be Brawl Stars. When I recreated that game I needed those signals: Tapped: Emitted when the...

My first PR got merged into #godotengine.

github.com/godotengine/...

29.01.2026 18:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I will definitely use it our gameโ˜บ๏ธ

29.01.2026 18:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Amazing as always.

28.01.2026 10:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Started to learn ECS with #Massive.
I want to recreate our game TrickyTactics.

27.01.2026 17:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is my first little test using #massive for rollbacks.
For debugging purposes I enabled a high ping.
#gamedev #godotengine

27.01.2026 08:41 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not sure how to continue to debug the problem!?

26.01.2026 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™m using #godotengine 4.6 RC2 .Net.
The game crashes randomly when using the iOS export and then building with Xcode.
I donโ€™t get any crashes when using the remote deploy for iOS.
What is the differences between them and why I get only crashes when exporting?

26.01.2026 10:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

We ran 2 closed betas.
I will upgrade to 4.6 when we go into open beta next month๐Ÿ‘

21.01.2026 22:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, I am working on a Game using the Vulkan Mobile Renderer

21.01.2026 18:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes, how can I help you?

19.01.2026 00:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wow, this looks awesome. We want something similar for our game

15.11.2025 16:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Germany ๐Ÿ‡ฉ๐Ÿ‡ช

11.11.2025 12:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really like it. Would be cool if the checkbox in the preview is interactable, so it will add or remove the x in the edit.

07.11.2025 08:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Add resolution presets with mobile display cutouts in the embedded game window ยท Issue #13287 ยท godotengine/godot-proposals Describe the project you are working on A mobile game with a lot of UI. Describe the problem or limitation you are having in your project I have problems when testing quickly the UI for mobile devi...

What do you think about resolution presets with mobile display cutouts in the embedded game window

github.com/godotengine/...

#godot #GodotEngine

28.09.2025 09:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Add VirtualJoystick by Kazox61 ยท Pull Request #110933 ยท godotengine/godot Closes #11192 On mobile games a common shooting input is to drag(flick) the joystick. One example would be Brawl Stars. When I recreated that game I needed those signals: Tapped: Emitted when the...

Here is another pr I made to Godot
github.com/godotengine/...

#GodotEngine #godot

28.09.2025 09:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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`BaseButton`: multitouch support by Kazox61 ยท Pull Request #110893 ยท godotengine/godot Closes godotengine/godot-proposals#3976 I added support for multitouch by using screen events instead of mouse events when touch screen is available. Add a Touchscreen Only boolean property to Bas...

Made my first PR to godot.

github.com/godotengine/...

#godot

25.09.2025 17:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Make Games Anywhere: Introducing Godot for iPhone and Xogot Lite Since the beginning of time, or at least since the launch of Xogot for iPad, developers have asked: โ€œBut can you put Godot on the iPhone?โ€

Today we are launching Xogot for iPhone, along with a free edition.

The iPhone has been a challenging process for shrinking the UI even further.

Check the details on @josephhill.bsky.social blog post:

blog.xogot.com/make-games-a...

03.09.2025 13:22 โ€” ๐Ÿ‘ 134    ๐Ÿ” 34    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 4

Why did you use my torso as reference๐ŸŒš

14.08.2025 06:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

They could also embed it in their game with libGodot.

01.08.2025 16:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

They could embed Godot with libGodot?

01.08.2025 16:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Started a new Project 2 days ago: GodBrawl
github.com/Kazox61/GodB....
I will try to recreate @brawlstars.bsky.social in @godotengine.org in 2 weeks.

#BrawlStars #GodotEngine

22.04.2025 09:59 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow, I hope the iOS Export will improve with this as well. Currently running in a lot of Bugs

22.04.2025 05:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Another Control for @godotengine.org.
This time an AnimatedGridContainer.
You can animate Items to the new Position.
You can also change the Order Direction.
github.com/Kazox61/Godo...

#GodotEngine

07.04.2025 09:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Implemented another reusable Control for @godotengine.org.
Inspired by ui.shadcn.com/docs/compone....

#godot

05.04.2025 14:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@majormcdoom.bsky.social maybe?

03.04.2025 18:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm currently using display/window/size/viewport_width or viewport_height to update the Viewport Size. Is there another way to do this? And the root node size gets only updated when i switch the size. Is there any way to refresh it?

@akien.bsky.social maybe?

03.04.2025 18:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Currently working on a EditorPlugin for @godotengine.org to simulate Mobile Devices similar to Unity's DeviceSimulator.

#godot

03.04.2025 17:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image Post image Post image 31.03.2025 08:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Let's goooooo

20.03.2025 14:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This changed everything โ™ฅ๏ธโ™ฅ๏ธโ™ฅ๏ธ

20.03.2025 14:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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