He's so fucking happy I can't handle it
26.05.2025 23:37 β π 1 π 0 π¬ 0 π 0@ricklesley.bsky.social
Level & Encounters Lead @riotgames (R&D) | Disintegration, Hob, Shadow of Mordor & Blacklight: Retribution | Photog & Bouldering | He/Him #gamedev
He's so fucking happy I can't handle it
26.05.2025 23:37 β π 1 π 0 π¬ 0 π 0Just-washed puppy wearing a dragon towel
Happy dog rolling in the weeds
Guess who is really good at getting a bath with other dogs around? George.
26.05.2025 23:34 β π 4 π 0 π¬ 1 π 0Saw some discourse around Xenoblade Chronicles: X and remembered that you don't even get access to your mech until ~60hrs into the game. I sprinted through the game to reach that point, because Xenogears.
I wish to make such a bold decision someday (especially considering the marketing material).
Friends and allies, I hope you'll join us at 18:00 CEST (UTC +2) tomorrow on international trans day of visibility for a showcase of games by trans developers and a fundraiser to keep our community servers going. I'm volunteering as host. It'll be fun, and you can make some lives a little brighter.
30.03.2025 10:03 β π 55 π 37 π¬ 1 π 0Okay, I might've bit off more than I can chew with Delita; my hand is now cramped.
Also shout out to those FF:T proportions.
Lots of loooong straight-ish lines on Ryu. Tricky to make them clean, don't look too closely π
05.01.2025 02:21 β π 0 π 0 π¬ 0 π 0Ryu from Breath of Fire 4, wireframe block out.
Ryu from Breath of Fire 4, finished/full color
Ryu from Breath of Fire 4, hatched shading
Ryu from Breath of Fire 4, hatched + full color
Today's sick-on-the-couch project! This one was fun. Even played around with hatching to try something new. Not a fan of the hatched + color combo because my hatching is not great!
05.01.2025 02:20 β π 1 π 0 π¬ 1 π 0Woof, that's a bummer. I think mine is just anytime you die in that activity because there's no way to close the failure pop-up on console
04.01.2025 05:57 β π 0 π 0 π¬ 1 π 0PoE2 still soft-locking upon failing a Trial of Sekhemas run on PS5 is pretty wild. I'm really surprised that it hasn't been fixed in the last few weeks.
04.01.2025 05:46 β π 2 π 0 π¬ 1 π 0I've got zero shame around tracing reference images. I just want to get used to using my hands to draw again. I need to relearn LINES. I've never done digital color work.
03.01.2025 21:39 β π 0 π 0 π¬ 0 π 0Left: reference image of Gohan Right: line and basic shape/scale layers
Left: reference image of Gohan Right: line layer
Left: reference image of Gohan Right: line and color layers
Happy new year! Procreate is so fucking cool. Playing around doing color work for the first time, and more importantly: just doing art for fun
03.01.2025 21:36 β π 7 π 0 π¬ 2 π 0The duality of Rickles
06.12.2024 05:57 β π 2 π 0 π¬ 0 π 0A loafy dog sitting in the sun with a bandana on.
A dog with a bandana on, looking at the world.
A dog considering outside.
Important updates:
02.12.2024 05:31 β π 7 π 0 π¬ 1 π 0Important tip: try to leave your year-end expenses until AFTER your manager has likely done your year-end review.
30.11.2024 23:19 β π 2 π 0 π¬ 0 π 0RICO!?
26.11.2024 00:39 β π 0 π 0 π¬ 0 π 0"Mikerwave"
22.11.2024 02:54 β π 2 π 0 π¬ 1 π 0Ope, there goes the power
20.11.2024 03:10 β π 0 π 0 π¬ 0 π 0thank yoooou
19.11.2024 02:45 β π 0 π 0 π¬ 0 π 0Oh oh, could I be added?!
19.11.2024 02:43 β π 0 π 0 π¬ 1 π 0Bird account has officially been deactivated. Let's see how complete removal of that shit impacts my mental.
18.11.2024 03:40 β π 22 π 0 π¬ 2 π 0Whatcha thiiiinkin about
12.11.2024 04:57 β π 10 π 0 π¬ 2 π 0Something-something confusing player-facing feedback based on inconsistent use of materials for clear player affordances
27.10.2024 20:07 β π 1 π 0 π¬ 2 π 0None of the windows are open though, the entrance might be on the roof.
27.10.2024 18:42 β π 1 π 0 π¬ 1 π 0FWIW I've never actually seen a horizontal only mat, but I feel it in my soul
23.10.2024 05:05 β π 1 π 0 π¬ 0 π 0@ozone.birb.house could I please get a game dev label?
23.10.2024 03:09 β π 0 π 0 π¬ 0 π 0Okay #leveldesign folks: hit me with your whitebox/blockout material hot takes!
Mine:
-unless you're making a specific test area for granular metric validation, most grid textures have more noise/info than is needed
-horizontal grid lines are more useful than vertical