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Dave

@daveturner.bsky.social

They set a slamhound on Turner's trail in New Delhi, slotted it to his pheromones and the color of his hair.

138 Followers  |  303 Following  |  1,794 Posts  |  Joined: 21.07.2023  |  1.8535

Latest posts by daveturner.bsky.social on Bluesky

The movie rewards anyone who's lived in Toronto. Plenty of familiar sights and sounds.

13.02.2026 02:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I caught a sneak preview of this earlier in the week. Never seen an episode of the source material, but I loved Blackberry.As the climax arrived, I just had this "I can't believe these magnificent maniacs are pulling this off" grin on my face. I just marveled at this movie.

12.02.2026 19:39 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Sign next to supermarket shelves reads β€œall deodorants are under video surveillance.”

Sign next to supermarket shelves reads β€œall deodorants are under video surveillance.”

Recently, there have been several stick-ups and one Axe murder (in the first Degree). Management has made no Secret of the need to increase security, but still haven’t found the Right Guard. Finding themselves underarmed, the crime wave continues to roll on.

12.02.2026 14:09 β€” πŸ‘ 340    πŸ” 81    πŸ’¬ 37    πŸ“Œ 8

Probably Enter The Void (2009)?

(My cinephiles started late.)

12.02.2026 02:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm sure there's one about a Hidden Green Goblin.

12.02.2026 01:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A diagram of yellow and green symbols arranged into a flowchart of sorts. Each of the symbols has text in it and labeled arrows connect the various nodes of the chart.

A diagram of yellow and green symbols arranged into a flowchart of sorts. Each of the symbols has text in it and labeled arrows connect the various nodes of the chart.

Great to see something close to a node map in Cyberpunk RED's scenario, The Jacket. It's characterized in terms of beats rather than nodes, but it's a step in the right direction. Every published RPG scenario should include something like this.

12.02.2026 01:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The Hidden Goblins guy? He's a smart cookie.

11.02.2026 23:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Do the same thing? When I do this, I read at my desk and pause after every chapter to transcribe the highlights rather than waiting till the end of the book. I bought a small lectern with simple clamps to hold the book open while I transcribe. It fits easily on my desk and under it when not in use.

11.02.2026 01:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Circling back to say that this influences how one runs the game. The DM ends up channeling enemy actions to the targets designed to resist them to avoid TPKing the party. Rocket tag looms over the whole thing due to how powerful late-game effects and damage pools are.

10.02.2026 22:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is very firmly in the hands of the DM and doesn't require any modification of the rules themselves; just an adjustment in play.

10.02.2026 17:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I did a whole presentation about it at PAX. DCs above 18 should be vanishingly rare in any game if you want to preserve the feeling that PCs should try actions they aren't proficient in. There's no margin of success in the rules for beating a DC! It's all baked into the negotiation before you roll.

10.02.2026 17:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Same trouble at smaller stakes with the DCs for skill checks. Because 5e culture has internalized a margin-of-success approach to successful skill checks that's not part of the system's design, a DM's intuitions get skewed when setting DCs. This one's more easily fixed, though, with attention.

10.02.2026 17:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is a classic weak spot of 5e. A 20th-level fighter might have the same +1 to Wisdom saves they had at 1st-level, but monster and effect DCs have kept pace with the classes that are proficient in Wisdom saves.

10.02.2026 17:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, I know. πŸ˜‰

08.02.2026 20:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Maybe we needed a third rooter.

08.02.2026 20:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Kim Basinger?

08.02.2026 20:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You'll never root alone.

08.02.2026 16:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"Grenade" is in the name, guys.

07.02.2026 05:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pretty clearly Twilight:2000, no?

07.02.2026 02:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This movie got pretty gnarly.

06.02.2026 19:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

These covers forever defined the Elric aesthetic to me.

06.02.2026 19:50 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

RPG scenario design will not improve until the products start looking like board game manuals.

06.02.2026 18:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Your periodic reminder that the expression about "a few bad apples" does not mean that the rest are fine, it means that the rot spreads from the bad ones and corrupts the whole barrel

06.02.2026 13:46 β€” πŸ‘ 303    πŸ” 93    πŸ’¬ 9    πŸ“Œ 4

Seeing folks in /r/rpg using the acronym "TTRPG" always gets my eye twitching.

06.02.2026 02:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The ground floor can feel a bit to first-hand sometimes, but a trip into the basement brings back the old magic.

05.02.2026 19:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
WAR MACHINE | Official Trailer | Netflix
YouTube video by Netflix WAR MACHINE | Official Trailer | Netflix

Does this fucking movie take place during RIP?!
www.youtube.com/watch?v=AFuE...

05.02.2026 15:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So far, the game's design seems to consist mostly of cobbling together the current fashion in OSR design and adding equipment cards. All this stuff about fairness or deadliness is GMing advice, not game design.

As I said in a different reply, I'd be more impressed if they referenced Torchbearer.

05.02.2026 00:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I agree that most OSR GMs end up making their encounters pretty balanced, which is why the kayfabe of monsters not fighting fair or PCs getting steamrolled by powerful demons sticks out to me.

05.02.2026 00:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It still feels like someone telling me that a shell game isn't rigged. The GM decides what's in the dungeon. The GM decides what qualifies as a clever plan. These are not features of the game design unless you consider GMing advice to be game design, which I don't.

04.02.2026 18:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I take your point now after a little thought. I can see how it might be pitched to 5e players. I'm not sure it's a good pitch since it's aiming for a more hardcore version of commonly accepted OSR principles. Aren't all the games cited by the designer OSR games?

04.02.2026 18:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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