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Stickguy101

@stickguy101.bsky.social

Indie #gamedev, programmer, and owner of the Stickguy101 YT Channel! You can check out my smaller games on Itch.io here! https://stickguy101.itch.io/

94 Followers  |  53 Following  |  187 Posts  |  Joined: 19.10.2024  |  1.7343

Latest posts by stickguy101.bsky.social on Bluesky

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Made some final visual adjustments to the lighting to allow the hue to shift dynamically based on how deep you are. You can see how, in shallower waters, the lighting has a greenish tint, while the depths have a darker blue hue.

#GameDev #IndieDev #UnrealEngine5

04.02.2026 21:50 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I DID IT!!

Underwater Visual Test 2

#Gamedev #Indiedev #UnrealEngine5

04.02.2026 04:23 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm avoiding using the built-in Unreal Engine volumetric lighting because it doesn't align with the current game's art direction.

However, it makes it very difficult to find tutorials online since everyone assumes you want real-time lighting.

03.02.2026 22:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been trying to figure this out for the last hour, but I've made 4 different godray/lightshaft variants, and I still don't feel happy with what I've got so far.

#UnrealEngine5 #GameDev #IndieDev

03.02.2026 22:44 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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This is just plain uncanny. I don't have any formal blurb for this other than the fact that I was experimenting with the surface for Ocean Visuals. Somehow using this more realistic look gives me this odd Gmod-esc uncanny valley feeling

#GameDev #IndieDev #UnrealEngine

02.02.2026 07:42 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been doing even more work on the underwater graphics lately. Here you can see a test showcasing the environmental fog/lighting transition as you go deeper underwater

#GameDev #IndieDev #UnrealEngine

02.02.2026 03:47 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hello Europa Travelers! I bring you this week's #screenshotsaturday newsletter!

> Added over 9 unique Player Animations
> Player's head matches player's local camera direction
> Swimming Implemented In-Engine
> Player Health + Knockdown Implemented

#GameDev #IndieDev #UnrealEngine

01.02.2026 03:47 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Player Knockdown Test

#GameDev #IndieDev #UnrealEngine

31.01.2026 06:24 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's the player swimming around as well for a different perspective

29.01.2026 02:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing out new underwater visuals with caustics (among other minor things). Any feedback or thoughts would be appreciated

#GameDev #IndieDev #UnrealEngine

29.01.2026 02:26 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Player Ground Movement Rework Test

#GameDev #IndieDev #UnrealEngine

28.01.2026 05:37 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Today I did animation + Underwater Movement!

#GameDev #IndieDev #UnrealEngine

27.01.2026 04:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is Benthos going to be an Awesome game?

26.01.2026 05:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Maybe it's because of my Diet of rocks, but I've been hard stuck trying to get the player's head to FACE the direction they're looking when they look up or down for the last 3 hours... I don't understand what's going on anymore...

#GameDev #IndieDev

26.01.2026 02:46 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Hello Europa Travelers! I bring you this week's #screenshotsaturday newsletter!

> Lunar Glow Jelly Completed In-Engine
> Implementing a new Creature Called The Maw Fish
> New Animations for Player Character
> Outlines for "The Barrier Forest"
> And Much More!

#GameDev #IndieDev #UnrealEngine5

24.01.2026 23:11 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Swimming!

#GameDev #IndieDev #UnrealEngine5

24.01.2026 03:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I almost didn't post clip because obs used the wrong microphone so my audio was doo doo, but that shouldn't be a reason for me to not show this off :D

22.01.2026 02:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Steam Multiplayer Test! (It works!!!)

#GameDev #IndieDev #UnrealEngine

22.01.2026 02:07 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Sum up your day's work in one image

#GameDev #IndieDev

21.01.2026 06:10 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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The Maw Fish!

The largest creature we've worked on so far! Our artists did a great job concepting & modeling the Maw Fish, and I can't wait to see how it'll act in game from the player's pov...

#GameDev #IndieDev

20.01.2026 04:08 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hello Europa Travelers! I bring you this week's #screenshotsaturday news!

> Finalizing Lunar Glow Jelly AI
> Finalizing Player Health & Revive System
> A "little surprise" from my artist (More on that next week)
> 3D Work for Dynamic Main Menu

#GameDev #IndieDev #UnrealEngine5

18.01.2026 02:21 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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JellyHosilityTest.mp4

Had to break up my previous roaming code into separate Hostile/Passive fish types. This was surprisingly difficult to break down, since I want to reuse this logic for different types of creatures in the future.

#GameDev #IndieDev #UnrealEngine5

16.01.2026 06:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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JellySchoolTest.mp4

AI is 50% done, need to work on the detonation state and a final polishing pass.

#GameDev #IndieDev #UnrealEngine5

13.01.2026 02:47 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Welcome Europa Travelers! I bring you this week's #screenshotsaturday news!

> Lunar Glow Jelly Graphical Pass Nearly Complete
> Submarine SFX gathering complete
> Finalized Concepting for a larger "Maw-Like" creature

#GameDev #IndieDev #UnrealEngine5

11.01.2026 02:21 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GlowJellyTest.MP4 (๐ŸŽงrecommended for true value)

#GameDev #IndieDev #UnrealEngine5

10.01.2026 06:29 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Environment Showcase #2, from now on with Benthos, I want to have it so that I can capture more Underwater shots like this to demonstrate how the in-game environment evolves throughout development!

#gamedev #indiedev #UnrealEngine5 #ShowcaseThursday

08.01.2026 23:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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When trying to tell my concept artist what I want for a creature, I open Paint and start rambling for 2 hours straight while doodling until I pass out or the artist dies in the process.

#gamedev #indiedev #conceptart

08.01.2026 03:37 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on getting this lil jelly fella in the engine! Gonna try to see if I can rig the tendrils and set up some IK motion, since I know that'll be something we 100% will use down the line for bigger creatures, and it should give a more "natural" feel

07.01.2026 06:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The next creature lined up to be implemented in-game is the "Lunar Glow Jelly". Which is technically one of the first "Hostile" creatures being added to the game. Follow for more updates!

04.01.2026 01:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hello Europa Travelers! Welcome to this week's #ScreenshotSaturday news!

> Lumen Fish Schools Polished and added in-game
> SFX Gathering for Submarine Near Completion

Happy New Year's! I'm excited to share even more with you going forward!

#gamedev #indiedev #UnrealEngine5

04.01.2026 01:21 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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