Very impressive work to get it done within that timespan! Did you get access to the PS sdk trough the uni?
03.07.2025 13:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Temporal Super Resolution via Multisampling
Is anyone using temporal reprojection to improve MSAA?
Here's the follow up post on using Temporal Super Resolution with 4x MSAA. Still getting used to posting here, but better late than never. This one turned a little better than expected, and the balanced sampling was a happy accident with the jitter pattern. filmicworlds.com/blog/tempora...
19.05.2025 03:43 โ ๐ 70 ๐ 14 ๐ฌ 0 ๐ 0
The world is pretty rubbish right now, but the weather is nice enough that I can eat lunch in the garden, so thats something.
07.04.2025 11:57 โ ๐ 19 ๐ 1 ๐ฌ 1 ๐ 0
YouTube video by GDC 2025
Massive Crowd on Assassin's Creed Unity: AI Recycling
They did an insane job on the crowd + city rendering tech! Found this talk about the giant crowds www.youtube.com/watch?v=Rz2c... and then there is obviously the famous siggraph 2015 by @sebaaltonen.bsky.social on their gpu driven rendering tech advances.realtimerendering.com/s2015/aalton...
06.01.2025 08:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Awesome!
24.12.2024 09:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Panagiotis Christopoulos Charitos
GPU driven rendering in AnKi 3D Engine
This took quite some time to make. So here it is: GPU driven rendering in AnKi. Will be covering: GPU persistent data, GPU occlusion, mesh shaders and more www.youtube.com/watch?v=QNN3...
21.11.2024 11:54 โ ๐ 9 ๐ 5 ๐ฌ 1 ๐ 0
YouTube video by Unreal Engine
A Taste of Chocolate: Adding a Rendering Fast Path without Breaking Unreal Engine | Unreal Fest 2024
Fantastic talk by @warheart.bsky.social on optimizations and improvements to UE's renderer. Excellent insights and results to learn from! www.youtube.com/watch?v=WGv_...
21.11.2024 16:01 โ ๐ 31 ๐ 5 ๐ฌ 0 ๐ 0
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS ๐ค Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
โข Creative Director / Founder at @MetanautLabs.com
โข 10+ years of running a #XR #VR #MR studio
โข 18+ years of tech entrepreneurship
โข https://peterkao.com/
-QA @Blackmill Games - ๐ณ๐ฑ๐ฎ
Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios
-Currently trying to develop my first video game demo on UE5, Project Heliada
*all opinions I share here are personal opinions
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Award-winning VR game developer & publisher of Action Hero, Mannequin, Vampire: The Masquerade - Justice, Broken Edge, Wraith: The Oblivion - Afterlife, Apex Construct, Ghost Signal: A Stellaris Game and much more!
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
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๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
graphics & lighting @ naughty dog
Graphics / Game Developer ๐ณ๏ธโ๐
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
programmer of things and stuff. dear imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
Paris, France https://www.miracleworld.net
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
๐ Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Senior Render Programmer @IOInteractive ๐ฎ
Glacier โ | 007 First Light | Project Fantasy
prev @Ubisoft
๐จ๐ต French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/