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@stinx.bsky.social

nerd

31 Followers  |  52 Following  |  9 Posts  |  Joined: 09.11.2024  |  1.6041

Latest posts by stinx.bsky.social on Bluesky

image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says:

Use Q or E to rotate character.
W, A, S, D to change clothes.

below that in papyrus font it says:
TORSO (with chevrons highlighting it as selected)
LEGS
SHOES

image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says: Use Q or E to rotate character. W, A, S, D to change clothes. below that in papyrus font it says: TORSO (with chevrons highlighting it as selected) LEGS SHOES

new bot: @yygarchive.bsky.social

random games from the yoyogames game maker sandbox (2007-2016) every few hours.

based on the database at www.yygarchive.org, with additional images scraped from the wayback machine.

you can download and play these games!

07.04.2025 06:59 β€” πŸ‘ 9    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says:

Use Q or E to rotate character.
W, A, S, D to change clothes.

below that in papyrus font it says:
TORSO (with chevrons highlighting it as selected)
LEGS
SHOES

image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says: Use Q or E to rotate character. W, A, S, D to change clothes. below that in papyrus font it says: TORSO (with chevrons highlighting it as selected) LEGS SHOES

new bot: @yygarchive.bsky.social

random games from the yoyogames game maker sandbox (2007-2016) every few hours.

based on the database at www.yygarchive.org, with additional images scraped from the wayback machine.

you can download and play these games!

07.04.2025 06:59 β€” πŸ‘ 9    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Post image

How to Keep a Man Interested

24.11.2024 13:27 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
the blather / the mentality / the laborer / the innovation

the blather / the mentality / the laborer / the innovation

24.11.2024 16:29 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
why cant I, hold all these underpantses?

why cant I, hold all these underpantses?

why cant I, hold all these underpantses?

24.11.2024 20:27 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image

How to Stop Judging and Criticizing People

25.11.2024 04:29 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

basically i think it's perfectly normal for ecs setups to have many of these "1:1" things, ie. one component fairly tightly bound to one system (which might depend on some other components too). you might even want to colocate the component and system in the same file for convenience

20.11.2024 05:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

but those systems can depend on other components (either other "behaviours" you defined or built-ins like physics, transform, rendering etc, of which you'll usually need at least a few to do videogame type stuff)

20.11.2024 05:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

iirc you never really used unity but i think the way it works (before it introduced its more recent, opt-in "proper" ecs) might be a useful point of reference? you have entities and component-systems fused together (as "behaviours"). ie. there's a 1:1 relationship between components and systems

20.11.2024 05:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i don't think anything is cheating!! it's just about flexibility and ease of breaking things out down the line, right? imo a good heuristic (not just for players, for lots of things) is like "chunky until proven otherwise"

20.11.2024 05:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

porting bots:
@limesguy.bsky.social
@heathbot.bsky.social

18.11.2024 07:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
botsin.space A Mastodon instance for bots and bot allies.

botsin.space going down was laser-timed to force me to cave and port my bots to busky i guess

16.11.2024 23:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

exciting! looking forward to hearing how it goes

16.11.2024 23:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

sigh

09.11.2024 02:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@stinx is following 20 prominent accounts