Small side project: Implemented radiance cascades in Unity using the SRP Render Graph system. An awesome method for real-time 2D global illumination!
06.07.2025 13:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@erwinterpstra.bsky.social
GPU performance engineer @ Stream HPC โก Previously: Technical Director @ Grendel Games ๐ฎ Passionate about graphics, rendering, robotics and AI. https://erwinterpstra.com
Small side project: Implemented radiance cascades in Unity using the SRP Render Graph system. An awesome method for real-time 2D global illumination!
06.07.2025 13:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Working in gaming can sometimes feel a bit intangible. All your work is purely digital. That's why I thoroughly enjoyed developing this custom peripheral for surgical training.
Combined with making the games you can use them in, the past two years really have been a blast!
#gamedev #seriousgames
Huh weird. Did you figure out what the issue was?
10.12.2024 12:13 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0The DSP savvy will probably recognize this as some specific form of a more general filter. But I like how simple it seems to implement and tune.
09.12.2024 22:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Just learned about the 1โฌ filter: jaantollander.com/post/noise-f...
It's an easy method to filter noisy input data. More flexible than the exponential moving average that everyone seems to use in game dev, in that it provides a better balance between SNR and lag.
I'd love some networking opportunities!
08.12.2024 21:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Friends, I am looking for new opportunities as a Game Producer, preferably remote!
Please let me know if you know of any available roles, or freelance projects that need a producer/PM. Website with all relevant links is in my bio (and is my handle).
Reposts are incredibly appreciated!
Oof, video compression is not being nice to this one. Oh well, I promise it actually looks decent ๐
04.12.2024 19:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I really love the vector monitor aesthetic. Did a little experiment with a polygonal wireframe renderer + some procedural greeble generation. Became nice prototype for an endless trench-run game.
Might make a rogue-lite out of this one day...
#gamedev #procedural #unity
Recently found out this self-published novel series. Even though it came highly recommended, I expected a lot of cringy/fanfiction type of writing. So far I'm really enjoying it! Sure, it's not high literature, but it is stupid fun.
www.goodreads.com/book/show/59...
I'd love to be added. Doing various serious gaming projects: grendelgames.com/products/
Currently working on a game and custom peripheral to train laparoscopic surgeons
I'd love to be added. Doing various serious gaming projects: grendelgames.com/products/
Currently working on a game and custom peripheral to train laparoscopic surgeons
Excited to start this year's Advent of Code tomorrow (adventofcode.com/2024/about).
Last year I tried completing the puzzles in x86 assembly. That, in combination with limited free time, meant I didn't get past day 2. So I'm switching to Python for this year xD