My team is hiring. Let's join Battlefield 6 Rendering Team (Montrรฉal).
jobs.ea.com/en_US/ca...
23.09.2025 07:41 โ ๐ 10 ๐ 6 ๐ฌ 1 ๐ 0
Tickets are up! graphicsprogrammingconference.com/tickets/
28.08.2025 16:13 โ ๐ 25 ๐ 9 ๐ฌ 0 ๐ 6
YouTube video by PeriscopeFilm
U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794
Mechanical computers are a great start youtu.be/gwf5mAlI7Ug?...
07.07.2025 21:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
If you want to stay close to home i can definitely recommend @thomasschmall.bsky.social ๐
01.07.2025 06:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Thats some pretty decent GI, hope you were not tilting your head to see if any of it was screen-space ;)
04.06.2025 17:56 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Take note that here is also the ASCII version that is actually used quite a bit (I forgot to implement that one years ago, found out the hard way ๐)
09.12.2024 07:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
โจ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
๐ Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Aussie in LA ๐ฎ๐ญ๐ฅ๐
Narrative Director @layersdeep.bsky.social ๐ง
. Host @playwatchlisten.bsky.social ๐๏ธ.
Management: alanah@optshift.co
https://linktr.ee/charalanahzard
Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
๐ซ๐ท in ๐ณ๐ฑ fighting for what's cheese
Founder of Shapurr, a node-based 3D modeling software for the web
https://shapurr.com/
Artist living in the #Netherlands.
Here with art and opinions.
Only art at...
Pixey: https://pixey.org/i/portfolio/ThomasSchmall
Insta: https://www.instagram.com/thomas.schmall/
Or my site: https://www.oxpal.com/
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Senior Graphics Programmer at Larian Studios
Guitarist ๐ธ, pianist ๐น, trying drums ๐ฅ
๐ค Coding, science, cats, horror
Previously: technical fellow at Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Engineering Fellow at Epic Games. Author of Nanite.
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Graphics Dev, Manager @ Unity.
Ex-ElectronicArts/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Principal rendering engineer at Frostbite.
These views are my own.
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ