YouTube video by PeriscopeFilm
U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794
Mechanical computers are a great start youtu.be/gwf5mAlI7Ug?...
07.07.2025 21:01 — 👍 0 🔁 0 💬 0 📌 0
If you want to stay close to home i can definitely recommend @thomasschmall.bsky.social 🙂
01.07.2025 06:13 — 👍 2 🔁 0 💬 0 📌 0
Thats some pretty decent GI, hope you were not tilting your head to see if any of it was screen-space ;)
04.06.2025 17:56 — 👍 2 🔁 0 💬 0 📌 0
Take note that here is also the ASCII version that is actually used quite a bit (I forgot to implement that one years ago, found out the hard way 😆)
09.12.2024 07:56 — 👍 0 🔁 0 💬 0 📌 0
Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Engine Programmer @idSoftware (personal account)
BSEE CpE, interested in: C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute/Photography
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Aussie in LA making indie games, films, and TV. Narrative Director @layersdeep.bsky.social 🧅. Host @playwatchlisten.bsky.social 🎙️.
Management: alanah@optshift.co
https://linktr.ee/charalanahzard
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own
Building a node-based 3D modeling software for the web in my free time:
https://elicdavis.github.io/polyform/
Artist living in the #Netherlands.
Here with art and opinions.
Only art at...
Pixey: https://pixey.org/i/portfolio/ThomasSchmall
Insta: https://www.instagram.com/thomas.schmall/
Or my site: https://www.oxpal.com/
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Previously: technical fellow at Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Engineering Fellow at Epic Games. Author of Nanite.
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Senior Rendering Developper @ Frostbite. Ex-Unity/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Principal rendering engineer at Frostbite.
These views are my own.
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/