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Yann Lemos

@yann-lemos.bsky.social

KoΓ©! πŸ‘‹ πŸ‡§πŸ‡· Maker of Brazilian Games studiobravarda.com βš’οΈ Godot Plugin Maintainer github.com/yannlemos/Signal-Lens 🎬 Game Dev Teacher youtube.com/@yannlemos πŸ”— yannlemos.com πŸ’Œ yannlemos@proton.me

305 Followers  |  237 Following  |  436 Posts  |  Joined: 10.06.2024  |  2.3239

Latest posts by yann-lemos.bsky.social on Bluesky

I'm a simple guy if there's a submodule problem I just move on to the next project

21.10.2025 12:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a man is looking at a computer screen with a lot of green numbers on it ALT: a man is looking at a computer screen with a lot of green numbers on it

*searching how to fix a git submodule clusterfuck*

"hey it's super easy here's what I had to do"

21.10.2025 12:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. πŸ§΅πŸ‘‡

#godotengine #gamedev

16.10.2025 12:49 β€” πŸ‘ 227    πŸ” 45    πŸ’¬ 10    πŸ“Œ 4

Awesome thread, thanks a ton!!! How do you guys consolidate both the desktop and mobile environments for continued development? Does it become 2 Godot projects, two different branches, I can't wrap my head around it since going to mobile changes so many basic things

16.10.2025 12:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

HAHAHA this is so good omg

15.10.2025 16:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Mildly Strong Frogs, coming soon

15.10.2025 14:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That's awesome!! Two games shipped in Unity with Text Animator, looking forward to the first one in Godot πŸ’™

14.10.2025 14:33 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A shower curtain that is a screenshot of Ocarina of Time where the text β€œWater Temple” is on the screen, hung up over a shower.

A shower curtain that is a screenshot of Ocarina of Time where the text β€œWater Temple” is on the screen, hung up over a shower.

08.10.2025 22:05 β€” πŸ‘ 5817    πŸ” 1879    πŸ’¬ 25    πŸ“Œ 49

"In our company, we expect only your best work, and we'll make sure that you are rightfully punished for it"

Triple A mantra for our times

01.10.2025 19:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hey I may be biased, but I agree, it's amazing!!
Thanks again for your work in the game Kevin! πŸ’š

25.09.2025 19:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

AVISO: Multiplayer online no Xbox ainda nΓ£o tΓ‘ liberado, vai vir num patch em breve!

25.09.2025 19:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Extremely Powerful Capybaras for Nintendo Switch - Nintendo Official Site Buy Extremely Powerful Capybaras and shop other great Nintendo products online at the official My Nintendo Store.

Switch:
www.nintendo.com/us/store/pro...

PS Store:
store.playstation.com/pt-br/concep...

Xbox:
www.xbox.com/en-US/games/...

25.09.2025 19:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Meu jogo saiu pra Nintendo Switch, Xbox e PS5 πŸ₯Ή

Comecei a jogar video game com meus irmΓ£os nos Super Nintendo. Meu primeiro jogo disponΓ­vel nos consoles ser um jogo multiplayer local Γ© um sonho realizado!

Espero que dΓͺ alegria pra muitas capivarinhas por aΓ­! πŸ’š

#indiebr #indiedev #gamedev

25.09.2025 19:33 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Post image 24.09.2025 19:55 β€” πŸ‘ 40    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

TambΓ©m lembro muito bem de alugar Ocarina of Time uma vez tambΓ©m com uma pessoa que tinha batido 100% e ir parar no Shadow Temple, sem saber que ele existia.

Desliguei o N64 desesperado kkkk mas que memΓ³ria marcante.

AtΓ© hoje eu tenho nervoso de pisar em dungeon completa em Zelda

24.09.2025 16:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

AtΓ© hoje sempre que eu posso em alguma narrativa eu taco o nome Kavaline em algum lugar

Pela homenagem e tambΓ©m por que convenhamos Γ© um nomezΓ£o da porra

24.09.2025 16:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Eu lembro perfeitamente de ter alugado Ogre Battle 64 um dia e nΓ£o ter conseguido passar da primeira fase. Aluguei de novo num outro momento e tinha um save "Kavaline" com basicamente 100% do jogo completo.

Eu assisti TODAS as cutscenes e fiquei maravilhado com a histΓ³ria daquele jogo, me marcou mt

24.09.2025 16:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Que parada que quando vocΓͺ ia numa locadora de videogame e alugava um jogo de N64 ou Super Nintendo os Saves de outras pessoas vinham no cartucho nΓ©?

Isso me permitiu super novinho e sem saber inglΓͺs poder viver alguns jogos por inteiro q eu n conseguiria sozinho

AlguΓ©m mais viveu isso?

#indiebr

24.09.2025 16:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Now it's time for the cursed children and the original in the PSX!

And also Requiem hype!!

24.09.2025 15:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm officially a Resident Evil convert now folks. What an amazing series, always willing to experiment and surprise while still being true to its roots. Got through all these in the last 2 months.

My favorite was RE7. Unmatched vibes, skin-crawling experience, surprisingly engaging story!

24.09.2025 15:08 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Alundra Opening
YouTube video by greenyxi Alundra Opening

You had me at Alundra

Essa introduΓ§Γ£o atΓ© hoje dΓ‘ um hype maravilhoso kkkk
www.youtube.com/watch?v=Fje5...

19.09.2025 15:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

As I said, it's really not performant and very hacky, but it enabled me to use existing logic for autotiling pretty fast.

I'd say the key for me is the property painter inside the TileSet. That's where you can make a certain tile correspond to something else, in my case, a unique ID

19.09.2025 12:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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So what I do is:
1. Take the mouse input to a certain cell
2. Pass it on to the 2D tilemap
3. After it updates, I check if it changed, and, if a change is detected, I instantiate a 3D scene that corresponds to one the ids set up the in TileSet (or clear set to none)

19.09.2025 12:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Ensuring quality in the Godot documentation, a continuous process – Godot Engine The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find o...

The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute?

godotengine.org/article/ensu...

18.09.2025 12:27 β€” πŸ‘ 347    πŸ” 37    πŸ’¬ 3    πŸ“Œ 3
Game Dev Analisa Nova VersΓ£o do Godot! v4.5
YouTube video by Yann Lemos Game Dev Analisa Nova VersΓ£o do Godot! v4.5

Fiz um vΓ­deo analisando o novo update do #Godot!

Gostei muito o foco em fixes urgentes, ux e acessibilidade, ao invΓ©s de sair tacando mais features na engine.

Especificamente Resources, Inspector e animaΓ§Γ£o ganharam upgrades muito bons!

www.youtube.com/watch?v=B3st...

#indiebr #indiedev #gamedev

18.09.2025 16:16 β€” πŸ‘ 25    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
Post image 17.09.2025 17:08 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That was my first approach too and it works great! Unfortunately I really need colliders in the tiles, so I had to move to a scene based approach

Subviewports are so useful

17.09.2025 11:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The implementation is very very hacky, but I'm going to look for ways to make it more universal. Could make a good plugin!

16.09.2025 17:23 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yes, 2D terrain (autotiling) can work in 3D in #Godot!

Saw how the backend worked in C++ (bless access to source code) and was like yeah I'm not redoing that

So I created a hidden 2D tileset and propagated its changes to a tool that places 3d tiles accordingly.

It worked!

#indiedev #gamedev

16.09.2025 17:23 β€” πŸ‘ 37    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0
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Release v1.4.1 Β· yannlemos/Signal-Lens Hey folks, this is just a small maintenance release to ensure Signal Lens is compatible with Godot 4.5. There's a very interesting feature available now in the editor with Godot's new version, whic...

#SignalLens is now compatible with #Godot 4.5!

Super excited to use the new multiple node select feature in the remote for a future release! This is the perfect basis to implement monitoring of a group of nodes instead of just one.

github.com/yannlemos/Si...

#plugin #indiedev #gamedev #debugger

16.09.2025 17:05 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

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