I'm still a hater www.youtube.com/watch?v=ZkQr...
09.02.2026 15:56 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0@footnotesfuture.bsky.social
Made Ballistic Zen: https://store.steampowered.com/app/1966930/Ballistic_Zen/ Website: http://www.footnotesforthefuture.com/
I'm still a hater www.youtube.com/watch?v=ZkQr...
09.02.2026 15:56 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0I made a website. If you're a game developer and you want tools and you don't know who to ask: gamedevwishes.com
19.01.2026 22:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0www.youtube.com/watch?v=dNbC...
github.com/alexjhetheri...
Sorry guys but I'm a hater
(Vid and repo links in the replies)
Boolean level design tools strike again. You love to see it
28.12.2025 09:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Curious about your genuine thoughts on grid or no grid!
28.12.2025 09:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Maybe we're on the same page in that I don't think I experience this with games in the way I do with music?
Can think of half examples and games I've replayed and enjoyed and maybe 1 real exception... But yeah there's just too much 'stuff' in games.
Relistening to a song can be better and better the more you listen. They are my favourite songs.
One of my favourite bands is Periphery. Not to all tastes, but I experience this 'new details every time + anticipating the crescendo is great' in loads of their songs
+++interesting!
I think I experience this grossness too but never framed it as experience Vs memory
I experience this grossness more in books nowadays actually. I feel lots of books today are filled with filler.
I experience it with games too.
I loved silksong though. I think you would hate it?
(see my comments separately about music. I certainly listen to music to decorate my time also. I typically listen to music to decorate my time and sometimes something jumps out at me and then I actively listen to it and then I horrifically overplay it. 90k minutes on Spotify wrapped)
07.12.2025 17:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Cross stitching is the pixel art of the analogue world
07.12.2025 17:23 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0If I may ask what are you going to school for. I likely won't comment further I'm just curious
07.12.2025 17:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Typing one hand on the go :'(
07.12.2025 17:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I recently got into Bryan Enos ambient stuff and it sits in a difficult spot for me because I find it both beautiful and moving and I also recognize that it is to an extent intended as decoration
07.12.2025 17:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That certainly is a craft I respect
07.12.2025 17:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0(I *love* music as decoration, but I would never want to create music that I consider decoration)
07.12.2025 17:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Here we diverge and I don't think I can say anything helpful but fwiw:
I find both painting and music as decoration uninteresting
When I am moved by a painting or music it's because I've given them my attention and I don't see any difference between that form of interaction games (in principal)
Persuit*
07.12.2025 17:10 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Perhaps a non unified (career Vs persist) is less painful
07.12.2025 17:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0If I can help with that let me know.
07.12.2025 17:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0For me the ancillary stuff has it's own 'craft' appeal, perhaps akin to a woodworker crafting the same design over and over again... ?
( There is still plenty I could leave)
Framed like this to me other parts of your attitude become clear too!
I see that a painter or writer had less (no?) ancillary bullshit to deal with in their work.
I wonder how those would suit you?
Communities there are slower?
(Still have to 'sell' should either be a career)
I think 'the good stuff' is rare, and hard to talk about when you're putting your energy into actually making
(???)
I get frustrated that I don't see much chat about 'the good stuff' (for lack of a better term, 'art')
Part of my play testing project was to tease out all the projects people in paradise were working on, to foster chat about the good stuff.
But nothing really came of it
On the other side (in a sense) I have a bad reaction when anyone says they are making art or trying to make an artist.
Without otherwise making an effort, I only respect each project on the basis of it's 'vision.'
I flatter myself that I'm not part of the problem with regards to the actual stuff I make by telling myself I'm doing something 'different' but it's not that different... And I'm certainly making a product.
I do still see this as art... In a way
This is the most viscerally understandable part of your view on games these days, for me.
I totally agree and get annoyed by this stuff.
A bit ironic that to an extent I am part of this now (I have a publisher).
But I aim to keep my online communication 'generous' rather than 'greedy'.
I very much agree with this stance
But I would also say that to a reach a certain *scale* of things, money is required.
(Perhaps reaching that scale damages the thing's 'purity' whatever that is)
Holy hell this guy gets *it*
Most movement games are mostly-linear route optimising speed run games.
*This* is the level of improv and density I want to see.
Super bonus for not being in a realistic city.
Following with immense interest, and I hope it blows up.
A lot of games have virtual frames (physics ticks) and interpolate object positions in 'real' frames to make them smooth.
Is it still defensible?? Please! I need this!