YouTube video by Unitree Robotics
                Kungfu BOT: Unitree G1🥳
            
         
    
    
            here's the video Unitree released. www.youtube.com/watch?v=iULi...
               
            
            
                27.02.2025 22:23 — 👍 1    🔁 0    💬 0    📌 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            In 2017 we recorded test animations for the animation research lab at Ubisoft. We opensourced this dataset as Lafan1, and they are now playing on this real robot. The dance was me, and the fight if I remember correctly was @felixharvey.bsky.social ...  This feels pretty surreal.
               
            
            
                27.02.2025 22:07 — 👍 6    🔁 0    💬 1    📌 0                      
            
         
    
         
        
            
        
                            
                    
                    
                                            Toute l'info, 100% gratuite. La plus grande salle de rédaction francophone indépendante en Amérique du Nord.
                                     
                            
                    
                    
                                            ML, Animation, and other stuff.
                                     
                            
                    
                    
                                            Researcher, coder, entrepreneur, kind. CS PhD, ex-Google, ElementAI co-founder. En français: @fr.beaudoin.social Current project: https://numeno.ai #FreeOurFeeds
                                     
                            
                    
                    
                                            Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
                                     
                            
                    
                    
                                            Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
                                     
                            
                    
                    
                                            lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
                                     
                            
                    
                    
                                            VP of Animation at Rockstar Games
Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean
Views are my own
                                     
                            
                    
                    
                                            I flop myself about in life
I flop things about in games
https://linktr.ee/lightbombmike
                                     
                            
                    
                    
                                            Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
                                     
                            
                    
                    
                                            Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
                                     
                            
                    
                    
                                            UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
                                     
                            
                    
                    
                                            Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
                                     
                            
                    
                    
                                            Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
                                     
                            
                    
                    
                                            I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
                                     
                            
                    
                    
                                            Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
                                     
                            
                    
                    
                                            the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
                                     
                            
                    
                    
                                            I like to simulate how humans and animals move. Creator of SCONE (https://scone.software) and Hyfydy (https://hyfydy.com).
                                     
                            
                    
                    
                                            Assistant Prof at @UMontreal @mila-quebec.bsky.social @MontrealRobots
. CIFAR AI Chair, RL_Conference chair. Creating generalist problem-solving agents for the real world. He/him/il.
                                     
                            
                    
                    
                                            Always pondering startups, ML, Rust, Python, and 3D printing.
Independent ML researcher consulting on LMs + data.
Previously: Salesforce Research, MetaMind, CommonCrawl, Harvard. 🇦🇺 in SF. He/him.
Personal blog: https://state.smerity.com
                                     
                            
                    
                    
                                            Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog