so i think there's an inherent problem in a system that requires devs to make games that sell to continue making games. i want the spectrum of games from -10 to 5k+ reviews to coexist, but it's hard to talk positively about the former when the system defines them as losses due to not making money.
24.10.2025 00:03 โ ๐ 27 ๐ 2 ๐ฌ 1 ๐ 0
i don't think the games i make are the kinds of games that really "pop off" as such so i don't expect them to sell a lot, but at the same time i think a world where games like mine - ones that aren't "hits" but still resonate with the people they do reach - didn't exist at all would be sad.
23.10.2025 23:52 โ ๐ 35 ๐ 1 ๐ฌ 2 ๐ 0
a good thread. it's great when games do well on launch, but the truth is many don't, & many continue to not do well after.
you can extrapolate this from steam review nums, but most of my games don't sell much. i'm lucky to have some games that sold enough for me to continue making ones that don't.
23.10.2025 23:51 โ ๐ 58 ๐ 8 ๐ฌ 1 ๐ 0
disappointing game launch grief.
very real among game devs, rarely public. iโm seeing one unfold publicly now, but donโt wanna draw attention to it. itโs sad. i want to say itโll be ok, but in truth it wonโt.
23.10.2025 02:59 โ ๐ 162 ๐ 15 ๐ฌ 14 ๐ 6
under commons, a gallery exhibit in yokohama showcasing various indie games including A HERO AND A GARDEN, is open starting today ๐จ๐ฎ
the space is really lovely, & there's even a free exhibit area with a cafe & some cool zines ๐
go check it out!
25.10.2025 12:06 โ ๐ 39 ๐ 10 ๐ฌ 1 ๐ 0
((((( ((((( ((((( ((((( ((((( Am I going to regret posting this? Yes and no, as always. (((((As always.))))) ))))) ))))) ))))) ))))) )))))
23.10.2025 08:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
((((( ((((( ((((( ((((( ((((( Several fantastic things have happened over the past month that feel truly worthy of that recent 10-year anniversary; feeling worthy again for the first time in 3 long years. (((((Knock on Yggdrasil))))) ))))) ))))) ))))) ))))) )))))
23.10.2025 08:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
When a student asks a question you're unsure of the answer to, always respond with "Let's find out together" & search together for the answer.
I teach college-level programming & I really want the students to know that it's more important to know how to find things out, than to memorize everything
16.10.2025 20:35 โ ๐ 700 ๐ 42 ๐ฌ 11 ๐ 2
Do you have any extremely niche, but serious, ethical stances?
16.10.2025 20:08 โ ๐ 1753 ๐ 105 ๐ฌ 867 ๐ 5235
5-1) Hopefully this is the start of an interesting era of JtoX progress and collaborations centered around, but not limited to, Tokyo and Japan.
5-2) I definitely detect several angles we'd been exploring, or hoping to explore, growing towards each other and growing mutually much more relevant.
10.10.2025 08:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
5) 2 weeks from #TGS 2025, it's increasingly tangible that this year, maybe and likely as the result phase of several initiatives which happened back in 2024, and mostly separately/individually back then, has been a pivotal year for JtoX game localization as a whole.
10.10.2025 08:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
screenshot showing 52-54k people on business days vs 77-78k people on regular
apparently tgs2026 will be 5 days (2 business as usual + 3 regular) but more interesting to me is how the gap between # of visitors on business vs regular is narrowing, with way more visitors on business days & fewer on regular
www.gamespark.jp/article/2025...
29.09.2025 04:45 โ ๐ 21 ๐ 3 ๐ฌ 2 ๐ 0
As far as we're concerned, this Tokyo Game Show was the best one ever for gameloc, and it's going to be insanely difficult, and also unbelievably easy, to do more and better next year. Thank you for being there this year, and thank you for wanting to. Let's chat at 2026! #TGS #TGS2025
30.09.2025 02:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
4-1-13) THU morning wasn't really an option for business meetings, and I can imagine many international visitors panicking at not being able to reach their meeting spots in time, while their counterparts with dedicated desks (and smooth access via Exhibitor passes) would be kept waiting / stood up.
27.09.2025 20:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-12) It's probably time for TGS to offer WED night pre-registration, for 2026 and onwards, especially for international visitors focusing on the Business Meeting area and building, so they could start meeting first thing in the THU morning, and worry about access to the show floor later that day.
27.09.2025 20:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-11) (Thankfully, on Day 2 9/26FRI, Gold Pass switching from THU to FRI was offered in (the familiar) quick counter on 2F of the Business Area building, and the staff at the 1F entrance to said building did let us pass (and that building had its own security checking table, with minimal wait).)
27.09.2025 20:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-10-2) ...Thus the Gold Pass quick-registration was effectively unavailable unless you knew, once past the security check and in the main building's central hall, to head immediately to the Business Area instead of lining up to register, which was very counterintuitive (and not signaled at all).
27.09.2025 20:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-10) It turned out later that they did actually have a Gold Pass quick-registration counter in the Business Area building, but
4-1-10-1) staff at the entrace of the Business Area building turned away unregistered Gold Pass holders, channeling them through the regular security check lines.
27.09.2025 20:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-9) The ticket-unprinted Gold Pass line seemed hellish. The line there seemed to number at least a couple hundred, and progress seemed slow.
27.09.2025 20:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-7) There were two separate Gold Pass lines; one was for holders with already-printed tickets, but it was slow (with only one registering table at its end), and the line felt long.
4-1-8) The already-printed Gold Pass line was triaged near its end for visitors needing some kind of extra support.
27.09.2025 20:26 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-5) Once in the building, registration was outside Halls 1-2, with the usual extended lines leading up to it.
4-1-6) This year, there seemed to be more confusion around visitors who hadn't yet printed their tickets out on paper. It seemed they were being asked to backtrack quite drastically.
27.09.2025 20:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-3) The Business Day baggage security checks were at the foot of the main stairs/escalator leading up to the main building.
4-1-4) Gold Passes did not offer the option of quick-passing this phase, which made the Day 1 morning much slower, tiring and frustrating for guests who opted for them.
27.09.2025 20:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1-2) The addition of baggage security checks on the Business Days was both understandable and commendable, but the crowd control leading into the checking tables was haphazard and likely underplanned, as well as slightly understaffed.
27.09.2025 20:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4-1) 9/25THU Business Day 1: Registration was chaotic and frustrating, unless you were on-site at around 09:30AM and lined up early.
4-1-1) They added baggage security checks to the Business Days this year (I don't recall this being a thing last year at 2024... was it?), which became a bottleneck.
27.09.2025 20:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
4) Looking back on Tokyo Game Show 2025 Business Days, first in chronological order on the day, the focusing on our own gameloc gatherings, zooming out for a bigger picture including other gameloc gatherings, then zooming out to include the prep phase and next year. #tgs #tgs2025
27.09.2025 20:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Someone, see, you smile.
Any one remember.
Find your grin, blessed, be, right, back.
27.09.2025 19:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
One line, you could add.
One voice, past your grasp.
Numbers, help, lie, belie.
Where you will, figures at naught.
27.09.2025 19:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
With or without context, days will be hellish.
With or without context, nights could be heavenly.
27.09.2025 19:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Seen faces, heard voices, joke, or story.
May have hurt, been hurt.
Seen someone hurt, being hurt.
Missed everything, everyone, you didn't.
Missed everything but you, wasn't obvious.
Keep missing, till you don't, forget to care.
27.09.2025 18:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Instincts and ideas from memories and learning.
Many more rise, relations, entangled.
Every name, like, affinity, word, you recall.
Helps remember, lets forget.
27.09.2025 18:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Web developer and educator. Queer skeleton. they/them. Slowly migrating to bsky.
Thinks you're cool and likes you.
Enseignant-Chercheur. Masculinitรฉs postcoloniales, blanchitรฉ, cinรฉma/jeu vidรฉo/sรฉries. Si les morts sont vivants, de quoi vivent-ils? Gandalf is not dead. Rbati in exile. Rรดliste. Rabat.Paris.Lille.Marseille.Lausanne.R'lyeh.
talk about game and philosophie.
EN-JP translator and writer
(mainly indie game, feel free to contact!)
Discord : Youge#4257
Mail : normalcole@gmail.com
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We're the Japan Visualmedia Translation Academy, and we offer a fully online course for learning Japanese-to-English media translation, which includes films, TV, anime, video games, and much more! Join us!
โ https://www.jvtacademy.com/english/
Fleur de nymphรฉa au cลur รฉcarlate โข Cultural anthropology, environment, comp lit, gender/lesbian, East-Asia โข EN/FR/ๆฅๆฌ่ช
Cultural representation of the Sumida River and urban watercourses. ้
็ฐๅทใๅธๅ
ใฎๆฐด่ทฏใฎๆๅ่กจ่ฑก
Games localization expert
Co-founder of WordKeepers
Father of 1
In love with Barcelona
Doesn't eat flesh
Principal Encounter Designer on World of Warcraft.
EN/JP. Comments are my own. || WoWใจใณใซใฆใณใใฎใทใใขใใถใคใใผใๅใใฏๅไบบ็ใชใใฎใงใไบๆฟใใ ใใใ||
Past/ๅ
: Heroes of the Storm, StarCraft 2, Diablo 3
NYT bestselling author of EMPIRE OF AI: empireofai.com. ai reporter. national magazine award & american humanist media award winner. words in The Atlantic. formerly WSJ, MIT Tech Review, KSJ@MIT. email: http://karendhao.com/contact.
fae/faer (the artist formerly known as Kaylyn S. Wylie) ๐ณ๏ธโโง๏ธ your favorite adorable Quagsire trainer and returning-translator pastel goth cutie ๐ LCSW grad student
Professor of Computer Science | Director GameLabGraz GameDevDays | #GameDev Research Science Tech VR AI | @TUGraz | past LMU ETH MIT EA | Forbes 30u30 Science | mountains โฐ๏ธ
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JPN-ENG freelance translator, views are my own, otaku at heart, he/him
Matthew Seiji Burns is a writer and director who works on game-like things and other things.
Author of the novel Process and the visual novel Eliza.
https://www.tuneandfairweather.com/collections/process-a-novel
Game Designer and Game Developer.
https://www.behance.net/gallery/100161255/Game-Development
Haitian | award winning journalist | formerly Gamesindustry.biz | Art | Music | Health | diversity advocate | Fashionista | Creator |Product of Miami FL. lvl 39 he/him ๐ป
ใใชใผใฉใณในใชใฒใผใ ้็บ่
ใงใ๏ผ
ๅฎ็ธพใฏ Studio Dragonet ใใผใธใใ่ฆงใใ ใใใ
https://www.studio-dragonet.com/
ใไปฃ็ญๅฑใฏใผใซใใฏใผใใ้็บไธญ๏ผ
ใใญใฐใฉใใผใจใใฆๅๅ ใใฆใใพใใ
็งปๆคๅๅ๏ผใใกใใฌในใไบซๅใใใใใผใซใจใฏในใใญใผใฉใผ
ๅ
จ้จ้็บ๏ผใใฃใซ็ใฎ่ฟทๅฎฎ
โปใคใฉในใใปๅ็ปใฎ็กๆญ่ปข่ผ็ฆๆญข
JtoE game translator. Mostly romance/VN. 16+ years pro translating! 1 puppy, 2 kitties. She/her, disabled, neurodivergent, queer. I ๐ UTA-PRI & YUMEKURO & BMC!! & bacon.
~somewhere in Aussieland~
ๅฐๅณถใขใธใณใงใ
ใใณใKaiใซใฆใไธๅ็ฃๆ่ทฏใฎๅ้บใ้ฃ่ผไธญใงใ
https://kuragebunch.com/episode/2550912965818485419
ไปฃ่กจไฝใใจใชใใฎ801ใกใใใ
ใปใใใฎใใใชๆผซ็ปใๆใใฆๅไบบ่ชใๅบใใฆใใพใ
https://amzn.to/3yvf2YH
ๆผซ็ปใใใกใใง่ชญใใพใ
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Alejandra Pรฉrez Gallego - SQEX Translator (JA/EN>ES)
๐คFFVII Rebirthโ
๐Kimetsu no Yaiba๐ฅ
โ๏ธTriangle Strategy๐บ
๐Octopath 2โ๏ธ๐น
๐FF Origin๐ต