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Jom

@jombuttom.bsky.social

20 Followers  |  20 Following  |  62 Posts  |  Joined: 01.04.2025  |  1.8388

Latest posts by jombuttom.bsky.social on Bluesky


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Huckster by antercom Get a Kick outta' This!

games!... just, PLEASE don't play mine LMAO, I REALLY was overambitious for it but I really did believe that if I didn't have to worry about my other classes I would've been able to pull it off XD definitely gonna try my hand at game jams over the summer~ antercom.itch.io/huckster

#SmallGameStudio

13.06.2025 11:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

passionate about, which doesn't exactly help when I don't have much time and wiggle room to work with haha, I've never had so many all nighters before πŸ’€ this class was extremely fun tho, and the effort I put into each project was well worth it! Very much looking forward to playing everyone's.. [2/3]

13.06.2025 11:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

After... multiple hours... even if it's not in a state I wish it was in, it's SOMEWHAT complete along iwith a trailer!! This class paired with my CS classes REALLY tested my ability to balance my work, which was extremely difficult as I always want to put in full effort into the things I'm... [1/3]

13.06.2025 11:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It... might be joever ;o; I don't think I got substantial time to fully finish the level design, sprites, and make proper menus and game sequences that "end" the game, the sound system for sfx is working but, I got a final I HAVE to pass tomorrow... I wish I had more time ;;

#SmallGameStudio

12.06.2025 07:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Why is this so ominous πŸ’€ Anyhoo, progress has been a biiit slow but things are looking good!

#SmallGameStudio

10.06.2025 01:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

dang your game has REALLY come together, YOU GOT THIS

09.06.2025 19:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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OKAY, group project is done so now it's time to LOCK IN
I still need to complete the level design, make menus and a proper end sequence, AND have everything look good, but I just found a really good low-poly city I can use and I KNOW what I wanna do, wish me luck 😭

#SmallGameStudio

09.06.2025 19:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Waaaait the visuals look so good!! I like how you’ve drawn the characters! And hey, don’t compare you project to others, everyone has different amounts of work they’re handling, the important thing is that you’ve been working on it! ^^ #SmallGameStudio

03.06.2025 04:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Jesus Christ I was actually able to stay up the whole night, didn’t even get to working on the game more just the pecha kucha πŸ’€ time to go to bed

#SmallGameStudio

29.05.2025 15:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WELP, HERE WE GO AGAIN

With a measuring cup of Boba and a scuffed setup in my living room as to not wake up my roommate, gonna be working on my Pechakucha and project tonight :,D mainly need to add audio and some visuals, and then make a quick test level, WISH ME LUCK

#SmallGameStudio

29.05.2025 08:44 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

Oh dang that’s looking so good!!! The whole setting of the game reminds me so much of a Wreck-it Ralph situation, looking forward to seeing it tomorrow!!

29.05.2025 08:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

oh wait the image is supposed to be a gif whoops 😭

27.05.2025 06:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm gonna try fleshing out these mechanics tonight, so that during class I can mess around with some level design! However, with how things are going the game might be visually barebones, definitely going to add screenshake and character sprites tho! And if I have time, add sfx+va #SmallGameStudio

27.05.2025 05:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Been making pretty good progress with the mechanics for Huckster! I was originally going to avoid having a directional kick and have it be more based around moving the character into the Vending Machine, but it didn't feel right if I didn't have both! #SmallGameStudio

27.05.2025 05:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That said I really like how you're exploring how to represent/show memory, very much looking forward to what you make!

27.05.2025 05:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

When I first saw the images, my main thought was giving your body and mind to something like work or passion. The first picture the person is completely intact, perhaps a bit stressed or tired. But as the pictures progressed they lost more and more, turning into nothing but a husk. #SmallGameStudio

27.05.2025 05:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Okay SO, I made progress on Huckster!

I was FINALLY able to make a 2D controller I was satisfied with (minus a ground checker) aaand I got a gist for how to apply AddForce and AddTorque when colliding with an object! Just need to flesh out how to properly "direct" such forces haha

#SmallGameStudio

26.05.2025 09:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Anyone else just pull an all-nighter? >:) Time to take a 2-hour nap LOL

But seriously, even though I submitted this late, I'm proud of myself for actually making a more complete project~

See y'all later!! #SmallGameStudio

13.05.2025 13:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm happy to report I was able to figure something :>

I decided to make something similar to Pac-land, and have it be a game based around the previous post I did: stop comparing yourself and your abilities to others, take things at your own pace and you'll make it eventually~

#SmallGameStudio

13.05.2025 04:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah it’s for the concert! Usually it’s just footage of different moments from the game where the original piece plays, but I always take the time to make one of the pieces have β€œfancy” footage XD I’ll definitely share tutorials I found useful later in the quarter! #SmallGameStudio

12.05.2025 06:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh and if you need help making a trailer for your final project, I'd be more than happy to help >:) whether it be as simple as putting clips together OR having fancy transitions and camera movement, I have TONS of experience!

#SmallGameStudio

11.05.2025 07:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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To really make the performance hit hard (and to bring together the VGO and Bakuhatsu Taiko Dan collab even more), I'm animating a whole "fight sequence" between Don Wada and Sans, and had to pull up a reference to make actions/movement feel punchier XD [2/3]

11.05.2025 07:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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In other news, I've been working on video editing for the Video Game Orchestra Concert! Since we're doing a collab with the taiko club (playing Megalovania), I'm getting "fancy" and figured out how to mod the Sans fight to feature Don Wada from the taiko game! The funniest part is that... [1/3]

11.05.2025 07:52 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

having to work on a bunch of things at once I'm struggling to force myself to work on it :,) But yeah, how do y'all do it? And can I have some of that passion/energy haha

#SmallGameStudio

11.05.2025 07:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

project 3.2. I wasn't able to work on 3.1 due to a Machine learning group project I had to worry about, but now instead of taking advantage of the time I have I find myself just, struggling to want to work on unity ^^; which is a shame since I REALLY was enjoying the process at first, but after-

11.05.2025 07:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hey y'all, this is a bit silly but how do you find the time and energy to make such cool projects?

I feel like this past few weeks I've really been struggling to keep up with my projects, but now that I have a bit of reprieve I'm struggling to get myself to push forward and properly work on-

11.05.2025 07:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

I'LL FOR SURE GIVE MYSELF AMPLE TIME TO WORK ON PROJECT 3.3!!!! Just gotta catch up on everything haha.... I'm so dead this quarter

#SmallGameStudio

05.05.2025 07:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the frog isn't colliding with something it would consider the frog falling into the water. Also, for having it so that the frog would move with the moving floating objects, I'd need to "override" the frogs position to match the floating object's positon... or something like that!

05.05.2025 07:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

the player would jump forward a spot! The trickiest part would've been figuring out how to distinguish the water versus objects floating on the water. I thiiink the best way of doing that would be making it so that the frog would always have to be colliding with ground objects, but the moment

05.05.2025 07:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

So, I'm sadly not able to work on 3.1 as trying to balance two project-based classes is hard, and it doesn't help how slow I feel when doing work :,) However, if I had the time, I was thinking of making a frogger-esque game where instead of continuous movement,

05.05.2025 07:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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