Click through to the replies on this thread for even more great people to read on all things "AI," added by @olivia.science
28.10.2025 14:05 β π 20 π 12 π¬ 1 π 0@jasonaclark.itch.io
Writer, Game Designer, Sales | he/him/they | You can find things I've created at https://jasonaclark.itch.io/ and https://www.amazon.com/stores/Jason-Clark/author/B07794QRH5
Click through to the replies on this thread for even more great people to read on all things "AI," added by @olivia.science
28.10.2025 14:05 β π 20 π 12 π¬ 1 π 0I'm not sending Wired clicks; obvious hit piece is obvious.
Expert, qualified critics of AI goonery:
@timnitgebru.bsky.social
@emilymbender.bsky.social
@abeba.bsky.social
@baldurbjarnason.com
@irisvanrooij.bsky.social
@olivia.science
@wolvendamien.bsky.social
You should follow them. Learn!
Another #ProGM update for my Document about how i get started being a Paid #ttrpg GM! As always love to answer any questions or help you out the best I can! docs.google.com/document/d/1...
28.10.2025 00:27 β π 18 π 10 π¬ 3 π 0Halloween has been getting harder and harder. More losses in the family near Halloween. Some days it feels like instead of the Final Destination death, there's a universal Force that's just Calendar Man from The Long Halloween actively shitting on days important to you.
They must be insufferable.
Is it just me or does shorting funding goals carry with it a lot of the same vibe as "I'm going to undercut the market with a price for my product that devalues me and other products like it because operating a loss won't matter when I get rich/exposure/am able to afford rent when it goes viral"
28.10.2025 19:39 β π 3 π 0 π¬ 0 π 0Our #ttrpg group has used Microscope to build our last two campaign game worlds. Great for that or any night you want a fun storytelling one off.
26.10.2025 22:59 β π 68 π 7 π¬ 2 π 1To paraphrase Simone Weil (the better Simone) in THE NEED FOR ROOTS, the difference between a need and a desire is that a need can be sated, and desire never can be.
27.10.2025 03:22 β π 321 π 72 π¬ 4 π 1Dracula could not enter the house of a townperson just because he was the fucking count be so for real with me.
26.10.2025 02:03 β π 5 π 1 π¬ 1 π 0Don't piss me off, a vampire cop would not be able to enter your house with a warrant. Consent in this form is a social arrangement and not a political one.
26.10.2025 02:03 β π 8 π 1 π¬ 1 π 0Or other characters might sacrifice themselves for you, or you might sacrifice yourself for the group. More characters can be met as you pass through scenes. The structure is meant to be a disaster film, zombie movie, or other task against nearly insurmountable odds with frantic risk.
26.10.2025 22:02 β π 0 π 0 π¬ 0 π 0The idea, generally, is built around being in a horrifyingly lethal situation and attempting to survive, but this isn't Wretched & Alone (great game). You aren't guaranteed to die. There's a 50% chance your character could die with every roll, but narrative tools allow that to be prolonged...
26.10.2025 22:02 β π 0 π 0 π¬ 1 π 0Now, with Crimson Howl wrapped up, maybe I can get this game design out of my head. It's based on Caltrop Core and influenced by Killer Ratings, 10 Candles, and an older game that had ideas I really liked but was written by someone chased out of the industry as a predator so it doesn't get oxygen
26.10.2025 21:44 β π 0 π 0 π¬ 1 π 0Wrapping up my share of edits on Crimson Howl book 3. Crimson Howl book 2 got its last pass and went in already. It's been a long time coming. They're Paul's babies but damn it feels good to have the gloves off and make it clear that these aren't Golden Age nostalgia pieces - they're hit pieces.
26.10.2025 19:52 β π 0 π 0 π¬ 0 π 0This is awesome. I could almost see this as a mashup of the old Slasher Flick game and a Carved from Brindlewood game.
24.10.2025 12:56 β π 3 π 0 π¬ 0 π 0Alright, let's give this a second shot Bluesky.
24.10.2025 04:32 β π 3 π 0 π¬ 0 π 0