One that I ran into recently was not being able to expose a C# list to the editor, but arrays of the same type are fine. Apparently this used to work but broke in the move to the 4.x series and just needs a fix.
08.02.2026 17:49 — 👍 0 🔁 0 💬 0 📌 0@archaicjohn.bsky.social
Dad x3 ¤ Game Dev ¤ Storyteller ¤ Musician ¤ Old Man VideoGames ¤ Tired ¤ 🏴🇨🇦 ¤ Neach-ionnsachaidh Gàidhlig ¤ 🚢 Some Games 🚧 Secrets Design Thoughts at: https://www.norightanswers.net/ Elsewhere: https://grumble.social/@ArchaicJohn
One that I ran into recently was not being able to expose a C# list to the editor, but arrays of the same type are fine. Apparently this used to work but broke in the move to the 4.x series and just needs a fix.
08.02.2026 17:49 — 👍 0 🔁 0 💬 0 📌 0I only use C# in Godot (barring plugins that are written in gdscript) and I haven't had any major issues. There are a few catches that need addressing but those can be worked around without too much issue.
08.02.2026 17:48 — 👍 1 🔁 0 💬 1 📌 0It can be hard to make the time to do this sort of thing. There's always something else that needs doing, but taking a little time and doing this exercise is genuinely good for me.
08.02.2026 15:53 — 👍 1 🔁 0 💬 0 📌 0I did this sort of list at the end of last year to look at what I'd accomplished in the ~6 months I was working on the project and it was a positive thing so I plan to keep it up.
08.02.2026 15:52 — 👍 0 🔁 0 💬 1 📌 0Decided to start keeping a running list of accomplishments/major tasks/features that I've finished for my personal project and... even just 1 month into 2026 I've done a lot. Feels good!
08.02.2026 15:50 — 👍 1 🔁 0 💬 1 📌 0And, it's worth noting, my experience in moving from Windows to Linux.
08.02.2026 15:18 — 👍 2 🔁 0 💬 0 📌 0This was also my experience, pretty much exactly.
08.02.2026 15:18 — 👍 3 🔁 1 💬 1 📌 0Without naming your job, tell me something you say over and over again at work.
"Combinatorial explosion"
If you see this, post a character that starts with a D.
06.02.2026 21:02 — 👍 2 🔁 0 💬 0 📌 1Well banging the rocks together worked and I made stuff happen at least.
06.02.2026 20:41 — 👍 2 🔁 0 💬 0 📌 0That me today. I Grup. *bangs rocks together*
06.02.2026 20:07 — 👍 1 🔁 0 💬 0 📌 0There are two kinds of days in game dev:
The first is where you're a creative force of nature. An ancient all-knowing being of incredible skill and talent weaving gold out of your imagination.
The other is when you're a cave person named Grup, just banging two rocks together.
Why yes, I am having a productive day, thanks for asking.
06.02.2026 20:01 — 👍 0 🔁 0 💬 0 📌 0And you know what? Fuck arrays. Giant pain in the ass.
06.02.2026 20:01 — 👍 0 🔁 0 💬 1 📌 0Man, programming is some bullshit.
06.02.2026 20:01 — 👍 2 🔁 0 💬 1 📌 0Now I want one of those running memes but for "Add Genghis to a game name"
Genghis Impact
Genghis Effect
Genghis Fortress
Genghis Fantasy 6
Welp there goes my afternoon.
Good job, Junie!
06.02.2026 18:37 — 👍 1 🔁 0 💬 0 📌 0The last 18 hours have really sucked.
06.02.2026 15:42 — 👍 1 🔁 0 💬 2 📌 0Steep into the spice!
06.02.2026 02:55 — 👍 3 🔁 0 💬 0 📌 0well, fuck
05.02.2026 23:21 — 👍 0 🔁 0 💬 0 📌 0Lookin' good, Gord!
05.02.2026 17:59 — 👍 1 🔁 0 💬 0 📌 0Really just incredible work. Very well done!
05.02.2026 02:03 — 👍 1 🔁 0 💬 0 📌 0Seriously, using a big company's IP, regardless of how well intentioned, will only ever end up in either a direct comparison of your work which will go poorly for you at best, or an copyright takedown and legal action at worst.
04.02.2026 22:50 — 👍 1 🔁 0 💬 0 📌 0If I could give one piece of advice to aspiring game devs it's this:
Never make a fan game. Ever.
No.
But you'll probably grow a few extra arms.
Regardless of the platform, you want to play this game.
04.02.2026 22:42 — 👍 0 🔁 1 💬 0 📌 0Exactly what historians looking back at whatever the hell this is will say
04.02.2026 22:13 — 👍 28 🔁 1 💬 0 📌 0